D&D General Two underlying truths: D&D heritage and inclusivity


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Oofta

Legend
Something is always racist because someone says it is.
Really? So the depiction of orcs by Keith Baker is racist depiction of Latinx? Because a lot of people seem to disagree with that. Truth be told I don't even really believe it all that much. On the other hand all races in D&D are described with one standard caricature with easy to grasp traits.

I know I would tweak the orc fluff if I could, that doesn't make your blanket statement true.
 

Hussar

Legend
Kind of funny how one person's interpretation and association of an orc to one ethnicity is a joke that can be dismissed out of hand, while another's is serious and taken at face value and spawns thousands of posts.

Almost like people can read things into text if they want to whether there's actually a connection or not. :unsure:

Tell you what @Oofta, come back in twenty or thirty years. If you can make the same argument then and point to numerous sources that agree with your interpretation, then we’ll take you seriously.

So close yet so far.
 


Oofta

Legend
Tell you what @Oofta, come back in twenty or thirty years. If you can make the same argument then and point to numerous sources that agree with your interpretation, then we’ll take you seriously.

So close yet so far.

So what part of "I think some of the description of orcs should change" never seems to get through?
 



Cadence

Legend
Supporter
And the search for what is actually offensive about orcs continues. Will it ever find something or do we have to do with a general "its racist because someone said it is"?

From multiple posts earlier in this and other threads:

Historic racism often involved othering different groups to justify their subjugation and killing, including into the lifespans of some posting here. Language that closely mirrors that is often used to describe evil humanoids in D&D. That turns off some players and isn't hard to fix.

One set of quotes to compare is:

That poster has more at:

Two blog posts that go into it and got shared a few times were:



The ask isn't to not have orcs or not have humanoids that are evil, it's to take things that seem pretty like people (subject to charm-person, can be PCs, make 1/2 human 1/2 x children) and make the default be open. And then show a variety of worlds reflecting the variety of possibility (including from various published settings.
 

Mercurius

Legend
Well, since that steroetype is "women" I think that is a rather large enough population of the world that WoTC should consider their opinions.

Sure, one trope among many, but why publish it at all? Seriously, is there some "here are the tropes for DnD" book that I'm not aware of?

You seem to think that just making a big list and saying "here are all the tropes of human storytelling, from the innocent, the grand, the racist and the misgynistic, pick what you like" somehow makes things okay. But not only does that still not make the bad tropes okay, we've never once created a book like that for DnD, so why do it now?

If people are interested in the history, they will research the history, we don't need to publish the entire history in every new book.

No, I don't think that (the big list). But it does seem that are people, including yourself, who think we should make a long list of every D&D that is offensive according to a certain ideological framework, and remove them from the game. I disagree with that.

The damsel in distress is a bit of a red herring because it isn't currently the issue; furthermore, damsels are real humans, orcs and drow are fantasy creatures. But the has already been mostly solved through diversifying the depiction of women, but that diversification doesn't erase the damsel. Similarly with what I am suggesting with orcs: broaden the definition, take a big tent approach that supports numerous depictions.

Right, make them people. Make them more complex than just "all orcs in all worlds are X". That is the proposed solution, but people don't want us to take their orcs from some 60 year old magazine away from them. But we aren't, we are changing things going forwards.

I see three options:

1. Keep orcs the same - makes those wanting them to change unhappy.
2. Change orcs, removing traditional orcs from the game - makes those wanting traditional orcs unhappy.
3. Broaden orcs to include a variety of depictions - my guess is that the vast majority will be happy, except for extremists on either side.

I've been advocating for 3, but I'm not sure if you want 2 or 3. It seems "2.2," which doesn't seem the best approach.

As for duergar, well, maybe we shouldn't go there. As you probably guess, I disagree. I see nothing wrong with a fantasy race that takes justified anger too far into evil.
 

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