I'm not ignoring or missing what people are complaining about. I think I mentioned a few hundred posts ago that I understood why people would be both, upset about the issue with races AND with the changes. A 'whataboutit' (as you call it) is trying to delve deeper into the issue than what is presently going on. It's saying, "ok, here is how they are dealing with the issue. Has the solution been well thought out? What will be the consequences of those decisions? If so, how can issues arising from the solution be mitigated? How might it affect the game in the future?"
These are actual concerns and questions people have. Why not talk about them?
I mean, it's fine if people don't want to get into the meat of an issue and just want to have cyclic arguments about who's right and who's wrong. I'm not interested in that and I didn't really think that was the point of this thread. It's also why I'm done discussing it.
But, that's not the "meat" of the issue, nor is it delving deeper. The meat of the issue isn't "what about evil bad guys" because "evil bad guys" is not an issue. No one has a problem with evil bad guys, because, well, bad guys are supposed to be evil. So, your Hitler Lich would be perfectly fine. He's a BAD GUY. It would only be problematic if the victims were presented as deserving to die and be turned into mindless undead, or if Hitler Lich were somehow justified in his actions.
So, why not talk about them? Because these issues are non-sequiturs that only serve to confuse the issue. Why are you talking about "evil bad guys" when no one has an issue with evil bad guys?
It's why this topic is so frustrating.
A: We want to change the language used in some monsters so that it no longer parallels real world descriptions that were used to denigrate and dehumanize people.
B: I don't see the problem with this language, so, you must have some other problem. What about being evil?
A: No, no, we want to change the language used in some monsters so that it no longer parallels real world descriptions that were used to denigrate and dehumanize people.
B; I don't see the problem with this language, so, you must have some other problem. What about this other monster that's completely unrelated to what you brought up?
A: No, no, we want to change the language used in some monsters so that it no longer parallels real world descriptions that were used to denigrate and dehumanize people.
B: I don't see the problem with this language, so, you must have some other problem. What about these monsters over here that are completely unrelated to what you are saying?
A: No, no, we want to change the language used in some monsters so that it no longer parallels real world descriptions that were used to denigrate and dehumanize people.
B: I don't see the problem with this language, so, you must have some other problem. Why won't you talk about these other issues. They are important aren't they? Why aren't they problems for you?
A: No, no, we want to change the language used in some monsters so that it no longer parallels real world descriptions that were used to denigrate and dehumanize people.
Wash, rinse, repeat for page after page after page.
Even if you don't agree with the interpretation, that doesn't meant that there is some other problem. Your (and I'm using you here in the general sense of anyone reading this) inability to empathize with other people's issues is the key issue here. Even if you don't have a problem with the language, how is it in anyone's interest to keep insisting on other justifications? Why not actually take a look at what is needed to resolve the issue - minor editing of a couple of monsters in such a way that the core of the monster is largely unchanged, as has been REPEATEDLY shown in this thread - instead of continuously searching for some sort of other reason?