D&D 5E UA Ranger Actual Play Report

iserith

Magic Wordsmith
I ran a Viking-themed one-shot for a group that included two UA rangers last night - beast and hunter. Here are some notes on the results.

Favored Enemy: Monstrosity was useful against the winter wolves that attacked Vikingheim. The hunter ranger was able to successfully protect her wards from being eaten which was critical to her gaining entrance to Valhalla. Thane Magnus, the goliath barbarian, by contrast was unable to protect his wards from the winter wolves, due in part to mobility issues and damage output.

Natural Explorer was good for both the hunter ranger and beast ranger. They typically, but not always, went first in combat. They were also able to plow through snow drifts that were difficult terrain for other PCs and monsters. There was no navigating the wilderness in this scenario so I can't comment on its effectiveness.

The beast ranger used Primeval Awareness to detect the coming of Fimbulvetr, the wyrm of ice and shadow, before it arrived which allowed the party to prepare for battle better and avoid surprise.

Greater Favored Enemy: Giants was useful to the beast ranger in that (in addition to bonus damage) he learned something critical about the frost giant, Hrimthursar - he's easily goaded by insults. While the giant ultimately destroyed the Blue Flame of Asgard in the Temple (his goal), goading the giant did allow them to keep a fellow PC alive by distracting it.

Greater Favored Enemy: Dragons was useful to both the beast ranger and hunter ranger both for the damage and the advantage to saving throws against the necrotic breath weapon of Fimbulvetr, the adult white dragon (with shadow dragon template).

Fleet of Foot was basically the star of the show for both rangers in my view. Getting across the map quickly was very useful to them both in achieving their goals and being in the best position in battle.

The beast ranger's Animal Companion was very effective, scoring the first kill of the night (a huskarl in service to the PCs' declared enemy) and kept pace with the other PCs in total number of kills. Though it did die, so did all the other PCs and it wasn't the first to go down either.

Beast's Defense was useful against the dragon's breath weapon.

Colossus Slayer was as good as it's always been for the hunter ranger. Escape the Horde didn't come up at all because she was good at staying at a good distance from enemies and just raining down arrows on them. The only time she got close was when she went to bail out a companion from getting killed by the frost giant and by that time it was low on hit points. She finished it off with a couple of well-placed arrows.

Neither ranger did much in the way of Spellcasting with hunter's mark being the only spell that was used. Notably, the use of healing magic was possible, but discouraged in this scenario due to the achievement system.

So, from my perspective, the UA rangers performed well as compared to the berserker barbarian and assassin rogue in the party. In terms of achievements, the beast ranger earned the most and the hunter ranger earned the least, but all of the PCs earned their way into Valhalla by session's end.
 

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Istbor

Dances with Gnolls
I love Viking-themed one shots. Always have a good glorious ending (well most of the time).

Interesting to see that the new adjustments to the class hold up well in actual play.

*Edited due to my inability to spell correctly and hit keys successfully.
 
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iserith

Magic Wordsmith
Oh, I should note on Animal Companion, I have some mixed feelings with regard to spotlight time. As compared to the PHB beast master, I felt like the UA beast ranger got a larger share of the screen time due to what are essentially "two" sets of actions per combat round. I don't think it impacted the game experience very much as I'm experienced at managing spotlight time, but it was definitely noticeable and could be an issue with certain groups and DMs. I think on the whole I do prefer the PHB beast master in this regard, which I've played and for which I have DMed a few times.
 

OB1

Jedi Master
Neither ranger did much in the way of Spellcasting with hunter's mark being the only spell that was used. Notably, the use of healing magic was possible, but discouraged in this scenario due to the achievement system.

Thanks for the recap iserith! Sounds like it was a great session. Any chance you might publish the one shot in the Dungeon Master's Guild?

I'm intrigued by the Spellcasting piece of this, as my thoughts on the UA ranger are that spellcasting should be removed entirely from the class and replaced with some sort of rest limited Hunter's Mark and Natural Healing ability, allowing the original Ranger builds to have a niche to fill when the new one comes on line (and with the underdark build becoming a new choice for the original Ranger). Of course this is only one example but it does seem that doing so wouldn't necessarily effect their capability.

One question related to Primeval Awareness. I use my Beastmaster's pet raven to scout for the party to attempt to get similar benefits to the new Primeval Awareness. Would you allow a Beastmaster Ranger to do this in your game?
 

iserith

Magic Wordsmith
Thanks for the recap iserith! Sounds like it was a great session. Any chance you might publish the one shot in the Dungeon Master's Guild?

There's a very strong chance of that. :)

I'm intrigued by the Spellcasting piece of this, as my thoughts on the UA ranger are that spellcasting should be removed entirely from the class and replaced with some sort of rest limited Hunter's Mark and Natural Healing ability, allowing the original Ranger builds to have a niche to fill when the new one comes on line (and with the underdark build becoming a new choice for the original Ranger). Of course this is only one example but it does seem that doing so wouldn't necessarily effect their capability.

One of the achievements in this scenario that contributes to the PCs' ability to get to Valhalla is not relying on healing magic. I feel like they definitely would have used healing magic had that not been one of the achievements, especially since the other two characters were barbarian and rogue, both of which took a beating. As it stood, the hunter ranger had the Healer feat and a healing kit. In adventures that contain more traveling, my experience is that the spellcasting becomes more useful.

One question related to Primeval Awareness. I use my Beastmaster's pet raven to scout for the party to attempt to get similar benefits to the new Primeval Awareness. Would you allow a Beastmaster Ranger to do this in your game?

Maybe in some circumstances that approach to the goal would be successful, but not in all. I've honestly seen Primeval Awareness be used and to good effect in every game in which I've DMed or played a ranger. It does require the players to be proactive though - detecting and going after enemies, for example, instead of being passive waiting for stuff to happen.
 


iserith

Magic Wordsmith
What was the level of all of the characters?

And were either or both of the Rangers too good, in your opinion?

All the PCs were 8th level. I should have mentioned that, sorry.

I feel that the two rangers contributed about as much as everyone else and weren't "too good." My only negative would be my comments above about spotlight time with the beast ranger.
 



famousringo

First Post
Oh, I should note on Animal Companion, I have some mixed feelings with regard to spotlight time. As compared to the PHB beast master, I felt like the UA beast ranger got a larger share of the screen time due to what are essentially "two" sets of actions per combat round. I don't think it impacted the game experience very much as I'm experienced at managing spotlight time, but it was definitely noticeable and could be an issue with certain groups and DMs. I think on the whole I do prefer the PHB beast master in this regard, which I've played and for which I have DMed a few times.
Hm, do you think it would help if the beast simply went on the same turn as the master? Yeah, the beastmaster is still positioning two characters and taking more actions, but since he's doing it all at once, it's not much worse than a caster trying to puzzle out what spell to cast and where to target it, is it?
 

iserith

Magic Wordsmith
Hm, do you think it would help if the beast simply went on the same turn as the master?

Possibly. As I recall, the PHB beast master companion shares actions with the ranger, so it's less things to manage or resolve per combat round than the UA ranger. That alone is going to contribute to taking up a larger portion of the spotlight. It's not the end of the world, but I'm sensitive to spotlight and I noticed it.

Yeah, the beastmaster is still positioning two characters and taking more actions, but since he's doing it all at once, it's not much worse than a caster trying to puzzle out what spell to cast and where to target it, is it?

I don't have that experience with spellcasters at my table. People are ready to GO when their turn is called. The puzzling happens off-turn.
 

I don't have that experience with spellcasters at my table. People are ready to GO when their turn is called. The puzzling happens off-turn.

In my it does not happen very often. We have a rule that if you don't know what to do when your turn comes up, your character goes into the dodge action. Since no one wants to be told what to do, they are usually ready when it is their turn.

Back to the topic.
All characters were 8th level. Were they really that equivalent to each other? DPR and HP conservation wise that is.
Were there any issue with initiative?

From your description, it must have been quite a session. Kudo on that ;)
 

iserith

Magic Wordsmith
Back to the topic.
All characters were 8th level. Were they really that equivalent to each other? DPR and HP conservation wise that is.
Were there any issue with initiative?

I don't calculate DPR or hit point conservation because I don't think equivalency in these things matters. What matters to me is whether each class was able to contribute to the goals of play - both the overall goals of fun and good story and the character/party goals - more or less equally and I found that to be true (the slight gripe on spotlight for beast ranger notwithstanding). If I had to guess, the damage output was about even, but there are many factors that contributed to that which are scenario-specific. Hit point conservation was about the same - every PC died without a round or two of the others. (It was a TPK.)

I want to say that the rangers generally had the best initiatives most of the time. I rolled awful (like really awful) on initiative for my monsters all night.

As an aside, this was the first session where I heard someone be really happy with their choice of the berserker path. It was exceedingly useful.

From your description, it must have been quite a session. Kudo on that ;)

Thanks, it was pretty epic.
 


Istbor

Dances with Gnolls
Hmm, did the player mention why they were very happy with the Berserker path? I ask since, I have always been a defender of that path regardless of the 'sub-optimal' or heavy cost associated with it.

On another note, I can totally see a change in how long the spotlight would shine on the Ranger an his companion, that is not something I thought about until you brought it up.
 

Blue

Ravenous Bugblatter Beast of Traal
Oh, I should note on Animal Companion, I have some mixed feelings with regard to spotlight time. As compared to the PHB beast master, I felt like the UA beast ranger got a larger share of the screen time due to what are essentially "two" sets of actions per combat round. I don't think it impacted the game experience very much as I'm experienced at managing spotlight time, but it was definitely noticeable and could be an issue with certain groups and DMs. I think on the whole I do prefer the PHB beast master in this regard, which I've played and for which I have DMed a few times.

My assumption (which may not be correct) is that the options for the Beast are fairly streamlined so most of the wall clock time spent is adjudicating rolls. With the ranger also not as a spell-heavy I was estimating they, like other weapon classes, probably are on the lighter end of time-per-turn. Putting these together I was _estimating_ that ranger + beast would around the same time per turn as a full caster (who has more options). But I have no play experience yet to see if that is correct.

What is your take?
 


Lord Twig

Adventurer
Great information from an actual play test! But I do have a couple comments.

Regarding the animal companion getting additional spotlight time. The only difference between the Revised Ranger and the PHB Ranger in play time is that the companion has a different initiative and Coordinated Attack. They both need to be moved separately, take damage separately and they both attack separately. The PHB Ranger can attack once and his companion can attack once. The Revised Ranger can attack once and his companion can attack twice (using its reaction). When it comes to spotlight, that's the only difference between the two. So if they went on the same initiative I think it would clear up the majority of the difference, but honestly I would rather the companion kept its own initiative and remove the extra attack.

The second comment is that the Barbarian would also have advantage on initiative rolls by 8th level, although I would assume that the Rangers had a higher Dex bonus.

Edit: Oh! And my players are horrible about being ready for their turn when it comes around. They decide what they are going to do when their turn comes up. Therefore casters take quite a bit more time than strait fighter types. :erm:
 

famousringo

First Post
Possibly. As I recall, the PHB beast master companion shares actions with the ranger, so it's less things to manage or resolve per combat round than the UA ranger. That alone is going to contribute to taking up a larger portion of the spotlight. It's not the end of the world, but I'm sensitive to spotlight and I noticed it.
I don't see much of a difference in actions, actually.

Both versions the beast gets to move for free.

Old BM gets 1 bonus action plus up to 3 attacks, plus 2 reactions = 6 things to do.

New BM gets 1 bonus action, 1 attack, 1 beast attack or whirlwind, plus 2 reactions = 5 things to do.

The difference is that the beast's reaction gets used more reliably than it used to and it can whirlwind, but it loses that additional attack at 11. Beast maybe gets a bonus action now, but I don't think that gets used outside of panthers, and any DM that didn't let an old BM panther Pounce was just being a jerk. :p
 

transtemporal

Explorer
Oh, I should note on Animal Companion, I have some mixed feelings with regard to spotlight time. As compared to the PHB beast master, I felt like the UA beast ranger got a larger share of the screen time due to what are essentially "two" sets of actions per combat round. I don't think it impacted the game experience very much as I'm experienced at managing spotlight time, but it was definitely noticeable and could be an issue with certain groups and DMs. I think on the whole I do prefer the PHB beast master in this regard, which I've played and for which I have DMed a few times.

I agree for tough pet classes in general. The PC basically gets two sets of actions. On the other hand, it's not too dissimilar to a Conjure spell so maybe its ok.
 

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