RobertBrus
Explorer
My apologies if this has already been covered, as i didn't have time to read all the posts.
What about a sorcerer that is truly different than a wizard. By using Sorcerer Points (spell point system), you place the sorcerer into a unique class - as I suggest it should be. The narrative might go something like this: The sorcerer is instinctively connected to the Arcanum, and doesn't need to study, rehearse, practice spells. He simply draws the power into himself and releases it. As this act requires a great deal of control, there are only so many times a day they can do this (mechanically handled via Sorcerer Points).
The limits on this class: Less spells available - perhaps even less than what is allowed in RAW. As the sorcerer doesn't learn this power, they also don't chose all their potential spells (Of course the player will chose which spells out of all available in RAW which will be in their sorcerer's purview). Less spells; far more versatility with the spells they do have.
An idea I have not fleshed out yet, but one I think worth trying out in game play. As we have past rules to draw upon with regard to "Spell Point Systems."
As a side note, this could be replicated by Divine Magic users. A sort of "Holy Person" born with the mark. A Joan d'Arc (at least the mythologized Joan).
My apologies for some thinking out loud. Thanks for listening.
Bruce
What about a sorcerer that is truly different than a wizard. By using Sorcerer Points (spell point system), you place the sorcerer into a unique class - as I suggest it should be. The narrative might go something like this: The sorcerer is instinctively connected to the Arcanum, and doesn't need to study, rehearse, practice spells. He simply draws the power into himself and releases it. As this act requires a great deal of control, there are only so many times a day they can do this (mechanically handled via Sorcerer Points).
The limits on this class: Less spells available - perhaps even less than what is allowed in RAW. As the sorcerer doesn't learn this power, they also don't chose all their potential spells (Of course the player will chose which spells out of all available in RAW which will be in their sorcerer's purview). Less spells; far more versatility with the spells they do have.
An idea I have not fleshed out yet, but one I think worth trying out in game play. As we have past rules to draw upon with regard to "Spell Point Systems."
As a side note, this could be replicated by Divine Magic users. A sort of "Holy Person" born with the mark. A Joan d'Arc (at least the mythologized Joan).
My apologies for some thinking out loud. Thanks for listening.
Bruce