D&D 5E UA Spell Versatility: A deeper dive

NotAYakk

Legend
But you are talking about different things here.

"With Wizards I miss sorcerer metamagic" is the change between classes.

"With sorcerer I miss being able to pick spells without pain" is an indication that the very act of playing the spellcaster is a painful experience.
No; they are the same to me. I miss metamagic with a wizard; Cantrip or Spell on a turn, no more. One concentration target. These are all hard choices. They hurt. Sorcerers metamagic eases that choice.

Fighting styles are a bit different, in that most of them are non-overlapping. But picking an ASI stat bump or a cool feat at level 4 and 8? Pain, because it s a hard choice.
 

log in or register to remove this ad

Chaosmancer

Legend
No; they are the same to me. I miss metamagic with a wizard; Cantrip or Spell on a turn, no more. One concentration target. These are all hard choices. They hurt. Sorcerers metamagic eases that choice.

Fighting styles are a bit different, in that most of them are non-overlapping. But picking an ASI stat bump or a cool feat at level 4 and 8? Pain, because it s a hard choice.

I honestly have no response. These things are no where close to equivalent to me. I can't understand that mindset.
 

Ashrym

Legend
Saying useless words again and again and again isn't helping the discussion.

I'm not the one doing that. I gave valid points that you avoided.

A person cannot assume there is advanced knowledge as a standard to be used. Applying something that is not standard as if it is becomes a bad argument. Instead of you repeating what you have been saying, please acknowledge and respond to the points I made like I did with your assumption on knowledge predicating spell swapping.

You've been relying pretty heavily on this assumption (or conclusion? assertion?) something about it has been bothering me...

It's not an assumption. It's how play goes. It's the result of playing these classes many times at many levels under different DM's in various campaigns.

There's no assumption in having made the choices the player wanted when he or she built the character. There's no assumption in stating "Crawford said the game can handle this".

There's certainly no assumptions in pointing out the actual mechanics and spells lists, and how that differs from spell preparation. That's stating facts.

So far all that's been given back is speculation that doesn't match my game experience or current testing.

If the choice of a set of spells known has any meaning at all, then, so must a different choice, including an entirely different choice.

So, I think what you're saying is there is no meaningful choice involved in picking known spells (nor wizards' prepped spells), that, in essence, there's one wizard, one sorcerer, etc, period.

Obviously, being able to swap out spells to pick the optimal spell for the coming situation, or customize your list to be optimal for the campaign through a period of downtime would be irrelevant if the only purpose they'd serve would be taking a second shot at a failed optimization attempt - in essence, you're working from the assumption that the spell-selection mini-game is a solved game. So the ability to swap out spells is just a way of correcting mistakes, not an improvement in any real sense, as all casters of a given class are already the same.

How does the sorcerer know the coming situation? That's an assumption.

It's not spells. It's spell. It's spells with wizard, and as I pointed out earlier, it's a spell of equal level. The wizard can swap out expeditious retreat and alter self for invisibility and mass suggestion, and keep soul cage and true seeing when sneaking into a castle the next day. The sorcerer can grab invisibility or mass suggestion even though both would be useful, and mass suggestion means giving up true seeing or whatever 6th level spell.

These aren't even remotely close to equal abilities like they are being portrayed. It's like saying the martial adept feat is equal to the battle master archetype.

Spells match the subclass and meta-magic taken. It doesn't matter if a person thinks (insert spell here) is better in a given situation if it doesn't match up with the other class choices made. Spells are optimized for the character.

There are a lot of spells on the sorcerer list that are not valid choices. It's one of those things where the number of spells known impacts the number of valid choices available. Each spell tends to be very deliberate in it's choice and when you say swapping in something is useful it can be but it's also swapping out something useful.

If I have shield, magic missile, sleep, shatter, and levitate known what do you think I'm going to give up just because I happen to know there's a door with a lock coming up the next day? The sorcerer doesn't have that many situational spells in the spell list in the first place worth swapping in, and it's a challenge picking something to swap out. Eventually I'll have room to swap out magic missile and sleep, but the room isn't available to give those up unless it's really needed, and I would need to give up shatter or levitate for knock. That's downgrading by necessity, not upgrading those spells known.

Out of the first and second level spells, knock might be a forced issue on rare occasion. Comprehend languages is likely to be a more commonly forced issue. Sleep is reasonably swapped out because it's either really good or useless, which has more to do with sleep than the mechanic. Other spells fall into the "hell no", "why bother", and "someday when I have more room to add them" categories. That's how the limited spells known impact swapping. There just isn't enough leeway in spells known for giving up good spells to add situational spells.

With Wizards, I miss sorcerer metamagic most of all. I miss bard spell poaching, inspiration, expertise, and weapon skills, and jack of all trades. Those are also painful things to miss.

The grass is always greener.

I don't miss magical secrets on other casters because they don't need it as much as bards and bards don't get it until 10th level anyway when they often add more bard spells anyway because it's crowded with good spells like greater restoration, raise dead, mass cure, animate objects, and more. I miss having the extra skill benefits and sometimes bardic inspiration when I see someone fail a save. What weapon skills? Bards get some bonus proficiencies. That seems rather pointless to miss on warlock, wizard, or sorcerer.

I also miss meta-magic on a wizard or warlock. On a sorcerer I miss invocations and arcane recovery. I miss subclass features like portent. I don't wish I could swap my spells. I miss having more spells. Swapping one doesn't give more spells. Different classes are different but your analogy of different but not painful for some and painful for others doesn't match up to the point that was raised.
 

Tony Vargas

Legend
Sorcerers tend to feel like "what am I sacrificing" which doesn't make them interesting or good.
Sounds more appropriate to a Cleric or Warlock - do you sacrifice 7 doves at the altar of Aphrodite? I a black bull on the dark of the moon?

How does the sorcerer know the coming situation? That's an assumption.
Hardly an unwarranted one: sometimes you'll have an idea what's coming, some of those times you won't be wrong.

It's not spells. It's spell. It's spells with wizard
But, if swapping even one spell doesn't matter, because you already have all the best spells, swapping multiple spells is even less meaningful.

Right?

So it's literally all the same. Each sorcerer is like every other, and differ from wizards only when one class or the other lacks a best spell.

So wizards only prep different spells and sorcerers only re-train at level up when they made a mistake, which is just making the game too easy.

So there's no need for wizards to prep nor for spell versatility.

Fair 'nuff.

That does not sound like a "healthy choice" that sounds more like Saw.
Saw was a better torture-porn horror movie than D&D is a cooperative TT game, so you may be onto something there.

Of course, Plan 9 from Outer Space was a better....




...OK, no, not really … that may have been out of line... sorry*








* my apologies, of course, are directed to the devout parishioners of the Church of Ed Wood. Because, y'know, I respect their religious freedom.
 

Ashrym

Legend
Hardly an unwarranted one: sometimes you'll have an idea what's coming, some of those times you won't be wrong.

Who's more likely to know what's coming? The wizard with all the spells and rituals or the sorcerer would need to swap those divinations in one day, then swap them out the next for the spells that might be useful?

Some of those times a person will know. It doesn't take divinations either. ;)

Where I disagree is in how often the characters will know and have that knowledge line up with the sorcerer spell list but not the wizard spell book and the day for resting will take place and changing the spell is worth giving up another spell.

It can happen. The example I would use would be swapping out sleep when facing undead. How often the case actually comes up is what's in doubt. The way people are describing it sorcerers swapping spells would be typical when it isn't.

But, if swapping even one spell doesn't matter, because you already have all the best spells, swapping multiple spells is even less meaningful.

Right?

Wizards don't swap spells much either. They do swap out spell sets for town, dungeon, or wilderness when they are high enough level that they can simply set up multiple sets, but a sorcerer isn't doing that.

So it's literally all the same. Each sorcerer is like every other, and differ from wizards only when one class or the other lacks a best spell.

Only if a person glosses over my comment that the spells are selected to match the bloodline abilities and meta-magic choices. ;)

It's pretty hard to call a dragon bloodline with fire affinity the same as a divine soul. That goes for wizards and school traditions too.

I gave examples of spells that might be swapped out and why. The response I'll give you is why do you think everyone has sleep at low levels? Or typically the choice of shield or mage armor? Some people prefer shield for the reactionary benefit and some people prefer the duration of mage armor with the smaller bonus. On a sorcerer, once that choice is made, is there any reason to change one for the other? Rhetorical, of course; the spell is different but the function is the same and defense is important. Defense is always important.

Players take "the best" spells in their opinions for their builds. That doesn't mean all players share the same opinions or all builds use the same spells. If you read back through my posts I quoted "the best" repeatedly because its the best for that build in that player's opinion. Swapping out if they find out the spell does not perform as the player thought it might is a thing and one of the reasons spell swapping exists.

It's not likely to change out the spells the player prefers for defense, offense, or utility. At least not casually. The character needs defense and offense, and those only come in so many flavors. Different spells doing the same thing is preference but swapping to different spells that essentially do the same thing is pointless. Why would I take dominate beast over charm monster, or sickening radiance over confusion?

Once I've picked what I wanted it's because I was trying to cover as much as possible with a few spells as possible. That's something that continues to be necessary because of the limited number of spells known. That does not mean all the builds will be the same but it does mean I've already taking the spells I consider the most useful the most often.

So wizards only prep different spells and sorcerers only re-train at level up when they made a mistake, which is just making the game too easy.

So there's no need for wizards to prep nor for spell versatility.

I'm not sure how you drew that conclusion from what you were saying. Wizards use spell preparation (or often just ignore it) and sorcerers use a better version of spell swapping while leveling up now.

Spell versatility was introduced as an option because WotC had a concern regarding how often sorcerers swapped spells. That has nothing to do with wizards and WotC is telling us after 5 years of data that there is a need for spell versatility, or at least the concern that prompted the that feature.

I don't actually have the need for spell versatility. I'm good at planning out my spells. That's WotC claiming the need for a mechanic based on other tables and this is what they came up with. I'm pointing out that spell versatility is not the doomed plight of the poor wizards, isn't the buff people are claiming, and pointing out that it also reinforces the sorcerer's role as an alternative to wizards by adding functionality the class is missing in downtime utility.
 

Tony Vargas

Legend
Who's more likely to know what's coming? The wizard with all the spells and rituals or the sorcerer would need to swap those divinations in one day, then swap them out the next for the spells that might be useful?
IDK, you seemed to be arguing that swapping out is not a meaningful ability, in either case.

Where I disagree is in how often the characters will know and have that knowledge line up with the sorcerer spell list but not the wizard spell book
I don't see why the second bit would matter to either form of swapping being useful - indeed, extremely so - in itself.

Wizards don't swap spells much either. They do swap out spell sets for town, dungeon, or wilderness when they are high enough level that they can simply set up multiple sets, but a sorcerer isn't doing that.
The Sorcerer couldn't do that. Now, given enough downtime, it can, and can swap out one spell starting the first day that the campaign environment shifts like that...

But, hey, at least you acknowledged the spell-swapping has value. I thought denying that very odd.



Only if a person glosses over my comment that the spells are selected to match the bloodline abilities and meta-magic choices. ;)
Those are considerations - along with character concept - that spell versatility will tend to errode.

It's pretty hard to call a dragon bloodline with fire affinity the same as a divine soul. That goes for wizards and school traditions too.
Yet, thats the logical conclusion of denying the value of swapping out known/prepped spells.

The response I'll give you is why do you think everyone has sleep at low levels? Or typically the choice of shield or mage armor?
Obviously, because the system is broken - or, there'd be more viable alternatives. The more a specific spell worms it's way into everyone's list, the poorer the overall design of spells and spell-casting.

Spell Versatility makes that symptom worse.



Spell versatility was introduced as an option because WotC had a concern regarding how often sorcerers swapped spells. That has nothing to do with wizards and WotC is telling us after 5 years of data that there is a need for spell versatility.
But, your defense of it seems to be that it, and indeed, the existing swap on level up mechanic, and the even more versatile prep of neo-Vancian classes, is already radically under-utilized.

I'm pointing out that spell versatility is not the doomed plight of the poor wizards, isn't the buff people are claiming, and pointing out that it also reinforces the sorcerer's role as an alternative to wizards by adding functionality the class is missing in downtime utility.
Oh, it absolutely is a buff, and it further erodes the Sorcerers already tenuous uniqueness.
But, no, the "poor wizards" thing is laughable.
 

Chaosmancer

Legend
It's pretty hard to call a dragon bloodline with fire affinity the same as a divine soul. That goes for wizards and school traditions too.

I have to say, that is one of the most common complaints leveled at both the wizard and sorcerer, that the spell list is the same no matter what your subclass is.

And, to an extent, I think you picked two of the worst sorcerers to demonstrate that idea, because they are the two most unique sorcerers in the game.

Fire Dragons have the easiest time following their concept, as has often been pointed out.

Divine Souls quite often pull from the cleric list, giving them a ton of powerful options that normal sorcerers do not have access to.

But, as someone who played a Storm Sorcerer, even using the UA version with an extra spell list it was incredibly hard to stay on theme. I ended up convincing my DM to let me take spells from other class lists just to fill it out, altering them to be storm themed.

Spells define spellcasters more than their non-spell abilities, so a lot of people end up just taking the same spells regardless of subclass.




Obviously, because the system is broken - or, there'd be more viable alternatives. The more a specific spell worms it's way into everyone's list, the poorer the overall design of spells and spell-casting.

Spell Versatility makes that symptom worse.

-----

Oh, it absolutely is a buff, and it further erodes the Sorcerers already tenuous uniqueness.
But, no, the "poor wizards" thing is laughable.

I'm not sure I agree this is inevitable. It is possible that Spell Versatility will actually end up letting people be more free with their choices.

After all, they do not need to take the most powerful and commonly used option, if they know they are not locked into their choice. They could instead take a more unique option, and find that it suites them just fine to have that spell instead. Safe in the knowledge that if it doesn't work out, they are not "ruining their character" because they can always go back to the safe choice.

I feel it is kind of like the respec options in a lot of video games with skill trees. Since you know you can always pull everything out and start again, you can feel more confident in what you are choosing, because it is easy to go back and fix any mistakes.
 

Tony Vargas

Legend
I have to say, that is one of the most common complaints leveled at both the wizard and sorcerer, that the spell list is the same no matter what your subclass is.
Nod. Doing away with opposition schools in the former case.
With the Sorcerer, though, the known spell list should be a lot more defining than the class list... until you increase access to the whole class list in play, with a variant like Spell Versatility.

I'm not sure I agree this is inevitable. It is possible that Spell Versatility will actually end up letting people be more free with their choices.
After all, they do not need to take the most powerful and commonly used option, if they know they are not locked into their choice.
At that point, I suppose, it's an issue of psychology. If the 'best'/mostpowerful/mostcommonlyused option is wrong for the character concept, it's easier to 'resist' taking it at chargen & level up, when thinking as a player making a build choice to define a character. It's more fraught to stick to that choice in-play, when thinking as the character trying to do what's best for him and his party going into the next day's adventuring.

They could instead take a more unique option, and find that it suites them just fine to have that spell instead. Safe in the knowledge that if it doesn't work out, they are not "ruining their character" because they can always go back to the safe choice.
I feel like that's already adequately available at level-up. In particular, because you do get to try out the more unique option for a while and see what you can do with it, maybe be forced to 'get creative with it' more than once.

I feel it is kind of like the respec options in a lot of video games with skill trees. Since you know you can always pull everything out and start again, you can feel more confident in what you are choosing, because it is easy to go back and fix any mistakes.
I don't disagree. But I think a general table rule, like LA total-rebuilding until 4th, would be a better way to go, if something more radical that just retraining at level up is desired.
The various classes don't need to be differentiated when it comes to how you fix a build when you make a mistake, I guess.
 

Chaosmancer

Legend
I don't disagree. But I think a general table rule, like LA total-rebuilding until 4th, would be a better way to go, if something more radical that just retraining at level up is desired.
The various classes don't need to be differentiated when it comes to how you fix a build when you make a mistake, I guess.

Fair point, and a good way to think about it.
 

Ashrym

Legend
Please don't read this in a snarkey tone. It's not being written as such.

IDK, you seemed to be arguing that swapping out is not a meaningful ability, in either case.

Nope. I'm arguing it's not nearly common or as significant for sorcerers as people claim. As demonstrated by the reasons I gave to back up that statement.

You've equated a single spell at a single level using the sorcerer spell list to multiple spells regardless of levels using the wizard spell list. These things are not equal just because they can both be categorized as spell swapping.

It's true that the wizard will be using the spell book but that reinforces his connection to his spell book in the wizard identity, and wizards add a lot of useful spells to that book not available to sorcerers.

I don't see why the second bit would matter to either form of swapping being useful - indeed, extremely so - in itself.

For the same reason people aren't complaining about rangers using spell versatility, which is the exact same ability sorcerers are using. The actual spells are not the same spells.

Tony, accepting the spell versatility is a concern because of how it works is accepting that the argument regarding how it works applies to all classes. People in this thread have stated it is an issue for sorcerers but not rangers, regardless. You seem to be arguing from the premise that there will be a better choice for the situation because the ability to swap seems to somehow automatically creates that better choice.

Are you applying the same logic to rangers, or are you applying a double standard because rangers use a different list, then applying another double standard by ignoring that sorcerers also have a different list? Wizards have the majority of sorcerer spells but the reverse is not true. Sorcerers do not have all those situationally useful wizard spells to make the same use of changing a spell.

The Sorcerer couldn't do that. Now, given enough downtime, it can, and can swap out one spell starting the first day that the campaign environment shifts like that...

But, hey, at least you acknowledged the spell-swapping has value. I thought denying that very odd.

That's moving the goal posts. Sorcerers cannot just swap out large numbers of spells even if we accept the sorcerer has prior knowledge and a better spell worth swapping.

Sure, the sorcerer could change his or her entire spell list during downtime. That's only relevant to downtime activities, which is a minor consideration and still situational based on whatever those downtime activities might be.

There's a huge wrench in that scenario where downtime activity stops because the DM is moving on to the adventure and the sorcerer is stuck with those spells selected for downtime activities. I don't believe in the one week work day any more than I've experienced the 5MWD.

The best case scenario is there might actually be more than one spell that the sorcerer thinks would be better and the sorcerer has knowledge and the sorcerer has the luxury of time. Then play starts and the sorcerer isn't actually any different than if he or she had started play with those spells and the time to swap back is going to take just as much time after the situational benefit is over.

That situational benefit even has to be consistent throughout the day. Adding undead to 2 encounters isn't going to make me swap sleep out if I expect to use it the other 4 encounters.

As for the campaign shifting: Swapping spells because the campaign changed is removing the penalties inflicted in having the campaign change. Removing a penalty that did not exist before and exists now is not a buff. Things like that are the reason sorcerers are given the ability to change spells. It's to remove spells that are no longer useful. Spell versatility addresses the concern that sorcerers could not do that often enough at some tables. WAI.

Those are considerations - along with character concept - that spell versatility will tend to errode.

How? Changing spells doesn't change which bloodline or meta-magic options the sorcerer took. If you are going to make a claim like that please support it.

Yet, thats the logical conclusion of denying the value of swapping out known/prepped spells.

No, that was an obvious example to refute the comment that all sorcerers are the same.

YOU: There will be better spells.
ME: There needs to be a reason to change those spells.
YOU: The reason exists because of the ability to change spells. There will be better spells.
ME: Changing spells isn't that big of a deal because the player already selected what he or she thought was the best spells for the character. There needs to be a reason to change those spells.
YOU: Then all sorcerers and wizards are the same.
ME: No. The spells are also selected based on things like bloodline and meta-magic, or traditions.
YOU: All the best choices are the same because they are the best choices.
ME: No. Here are some examples that are obviously different. Bloodlines and meta-magic are considerations. Here are some examples of spells that are really different flavors to meet the same purpose and the player preference is the consideration.
YOU: You are denying the benefit of swapping out spells even though what you actually wrote included examples of when swapping might happen and you clarified that it's how often this will occur that's in question.

That's my impression of how this conversation is going so far. You seem to be arguing from the presumption that there will be a better spell available just because the ability to swap spells exists. That's not true. It's putting the cart before the horse.

  • The ability to swap spells is only relevant after something else predicates the need or desire to swap spells. That mean the sorcerer needs to know about it. This can be true but it's not going to be true often enough to consider swapping spells a standard expectation.
  • There needs to be time to actually swap spells. Swapping a spell after taking a long rest is not challenging. The party taking a long rest after travel before entering the dungeon or storming the keep is pretty standard. I'm not arguing that ability to swap a spell exists. This point is arguing against multiple spells. If one spell is making a difference then two or three would be making more of a difference based on the arguments you've been giving. It's pretty much a response to "but lots of downtime" when the downtime to swap out the entire list before entering exceeding one rest is not something that we can consider normal. It's normal for a wizard, clearly demonstrating these are not the same ability.
  • There actually has to be a better spell in the spell list. Just because there are over 30 second level sorcerer spells doesn't mean there are over 30 relevant options to swap. GG. The spells are selected to perform a function and spells are often just different flavors of the same basic function. When a character can swap a spell in that character also has to swap a spell out, and sorcerers don't carry spells they can casually swap out because of the limited spells known. This tends to be the case when a spell on the list becomes marginalized and not because there actually is a better spell to take.
The argument is not that sorcerers cannot swap a spell in. They can. The argument is in how often that will actually be relevant to the point it's a minor detail. Crawford expected objections like this in that video when he was addressing the wizard identity and capability of the system to handle the feature.

WoTC: After five years of observation we've found that spells known are not getting swapped as often as originally intended. Here is an optional rule to allow more frequent spell swapping for spells known. We started with the concept of alternate features a couple of years ago and we finally have some material to playtest that we hope to include in a future release. We don't believe spell versatility steps on wizards because the wizard identity is defined by his spell book. We also believe the system can handle sorcerers swapping spells on a long rest.
Detractors: But now sorcerers can swap spells on a long rest.
Me: Well yeah, WotC identified a concern and this is the resolution. Sorcerers were meant to swap spells more often than WotC was seeing at some tables.
Detractors: Well we feel the opposite of what Crawford said even though we don't have the data he does and haven't had as much time to go over the features. Here is some speculation based on constructed scenarios that prove we're right.
Me: Maybe that can happen. Here are some reasons I don't think it will happen regularly based on my own play experience so I don't believe it's significant enough to matter in the bigger picture.
You: You're just denying the value of spell swapping.

No, I'm denying that spell swapping happens daily just because spells can be swapped daily. I'm pointing out that spell swapping for sorcerers was always intended and there was a concern that it was not happening as often as intended. I'm pointing out to you that WotC realized what they were doing when they listed this feature and stated that it would do what they intended in a system that could handle this feature.

I'm also saying that there are a lot of spells on the sorcerer list that have little to no value. The ability to swap them in or out at least once in a while gives value that does not currently exist. That's not a bad thing.

Obviously, because the system is broken - or, there'd be more viable alternatives. The more a specific spell worms it's way into everyone's list, the poorer the overall design of spells and spell-casting.

Spell Versatility makes that symptom worse.

Or there are spells that can be outgrown or situational so the intent of being able to change them is valid. Spell versatility doesn't make anything worse. It makes things better. That example I'm getting back to is the huge list of spells not worth taking without it having some possible value.

If a single spell is "broken" then the ability to swap it out isn't going to make it any more "broken" and the ability to swap it in doesn't exist because it was already taken.

You are making a lot of statements but not actually backing them up. The premise cannot be that there is always a better spell to take just because the ability to swap spells exists.

But, your defense of it seems to be that it, and indeed, the existing swap on level up mechanic, and the even more versatile prep of neo-Vancian classes, is already radically under-utilized.

Go back and read how often people say they don't bother swapping spells on a wizard anyway. It's in this thread and many others. There's no point in swapping spells on a wizard until the spells scribed in the book exceeds the number of standard spells a wizard might prep. They scribe rituals that they don't need to prep, spells they like that suit the archetype, and then add situational spells after that.

At that point they also swap spells after the situation presents itself, and not just because we can assume there is a situation just because they can swap spells. In the wizard's case, they are less likely to need to swap spells because they don't need to prep rituals and have more spells prepped than known spells casters anyway.

Almost any spell a sorcerer knows (other than divine soul) can be prepped by the wizard and/or covered in rituals and the extra spells prepped can be used to cover more weak saving throws or utility. Spell versatility doesn't change that, and it has far more to do with the ritual caster mechanic and number of readily available spells than anything.

Oh, it absolutely is a buff, and it further erodes the Sorcerers already tenuous uniqueness.
But, no, the "poor wizards" thing is laughable.

No it doesn't because sorcerers already have the ability and were expected to swap spells. It just wasn't happening after years of observation did not show that expectation was being met. I disagree that swapping a normally useful spell that becomes less useful has done anything but maintain that level of usefulness instead of creating situations where the sorcerer has become penalized in their spell selection.

The situational benefit isn't significant enough to call it a buff.

And, to an extent, I think you picked two of the worst sorcerers to demonstrate that idea, because they are the two most unique sorcerers in the game.

Fire Dragons have the easiest time following their concept, as has often been pointed out.

Divine Souls quite often pull from the cleric list, giving them a ton of powerful options that normal sorcerers do not have access to.

But, as someone who played a Storm Sorcerer, even using the UA version with an extra spell list it was incredibly hard to stay on theme. I ended up convincing my DM to let me take spells from other class lists just to fill it out, altering them to be storm themed.

Spells define spellcasters more than their non-spell abilities, so a lot of people end up just taking the same spells regardless of subclass.

Those are very different sorcerers but I think the point was demonstrated in that the bloodline does affect the spells chosen. I've done storm sorcerer too and I do take some of the same spells as dragon blooded but I also take different spells too because of that bloodline.

You're probably right and I might have used two more similar options to avoid extremes.

I'm going to state again that I also match spells to meta-magic and these are not always the same either. Staying on theme is almost impossible on a sorcerer, I agree. That doesn't preclude personal preferences and create the same spell lists.

I think the whole thematic sorcerer is a separate issue that isn't really impacted by spell versatility regardless. My point was that not all sorcerers are the same just because the player selected the spells he or she thinks work the best for that build. The premise that sorcerers already have selected their preferred spells so there needs to be a good reason to swap any of them hasn't changed. ;)
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top