jarlaxlecq
First Post
If it's in character, take a Vow of Poverty [BoED]
you're not suggesting combining vow of poverty with those robes right?
you're not suggesting combining vow of poverty with those robes right?
If I were your DM, that part would be a simple no!Nail said:---->Monks only, magic item restriction reduces cost 30%
Notes:
- The example given for "different abilities" specifically calls out attack, save, & AC bonuses. It says that one item with two or more of these has "different" abilities, and therefore is priced a x1.5. ....but that implies that any one of those, taken as different types, is *not* a different ability.
- I left out insight bonuses...not sure how to price that. Is that 5000gp times bonus squared? Where do I look that up......
- I'd love to hear of other ways to boost AC....as long as it doesn't involve multiclassing. And yes, I've already got Dex and Wis -boosting items, thanks.
Nope. As the DM.....therefore no need to "check with the DM".Lord Pendragon said:Nail, I assume you're statting this robe out as a player?
Nice try, but no. These powers are in an item that does take a slot. So the "x2" multiplier is not even in consideration. The real bone of contention is whether these properties are "similar" (therefore only x1 cost) or "different" (therefore x1.5 cost).Greybar said:All of the secondary abilities essentially require no "slot" on the body, and thus should cost 2x as if they were multiple items.
It's not, but thanks for the suggestion! IMO, Vow of Poverty really hits the Monk where it hurts: the "average damage per round" Department. Monks already have trouble there, in comparison to warrior types, because of their low Atk bonuses and lack of magical weaponry.htetickrt said:If it's in character, take a Vow of Poverty [BoED].
As ususual, CRG has put his finger on the two key problem areas. I've heard them before. But in this particular case: Why?CRGreathouse said:"Similar" is generally not applicable; an example of similar abilities are spells on a staff that all use charges from the same pool. Bonuses to different parts of AC are dissimilar and increase the price as above.
Generally, DMG text notwithstanding, D&D designers have suggested no change or a price increase for an item only useable by a small subset of classes/races/whatever, since it's actually more useful to the character (can't be stolen and used against him).
I'm all out of body slots, frankly.Plane Sailing said:What can you get if you combine
Bracers of armour
Amulet of natural armour...
Cute! ...but misguided. The point is to make an item that obeys the rules of the game. If you'd like to change the rules - by all means! - the House Rules forum is next door.LazarusLong42 said:I would probably also put a 50% or so cheese surcharge on it
Awwwww....!!!Thanee said:If I were your DM, that part would be a simple no!![]()
...which would leave me witha GREAT AC and not much else!!!Thanee said:+6 Dex item, +6 Wis item, +6 armor bonus item, +6 shield bonus item, +3 natural armor bonus item, +3 deflection bonus item, +2 insight bonus item, +2 sacred bonus item. Guess that should be affordable by that level (roughly 200,000 gp by a quick estimation, how much does a 16th level character have?). That should give you an AC of over 40 with high Dex and Wis. Combat Expertise for another +5.
At least something...Nail said:...which would leave me witha GREAT AC and not much else!!!![]()
Anything less and you can ignore AC altogether. 30 is laughable at that level. 40 is probably the bare minimum to be somewhat competitive.I'd like my end AC in the high 30's, at a minimum.
Nail said:+8 AC bracers of armor are 8*8*1000 = 64,000 gp. ...and my proposal comes in at +12 AC, for 52,000gp. There's enough of a difference to make it interesting.....![]()