Fulgrim’s mighty flail smashes into the lone Revenant’s skull, liquefying what brain it had left. It falls in a heap. Looking around for someone else to attack, he finds nothing but ash and a few of the skeleton crew, who are ignoring him as they can barely keep their ship running. In fact, it begins to drift away from your ship, having no more combatants.
Both Eldritch Blasts hit, but neither Revenant falls overboard. The ship is wider than 10 ft. However, as they gear up to board your ship, they must wade through the darkness.
They make it onto your ship, coming out of the darkness with acid stains on their undead skin. They turn their attention on to Amitiel, feeling his accursed power.
They attack:
Revenant 1
Attack 1
[roll0]
Damage: 11
Attack 2
[roll1]
Damage: 11
Revenant 2
Attack 1
[roll2]
Damage: 11
Attack 2
[roll3]
Damage: 11
The Captain, apparently flustered, calmly walks over to the edge of the ship. He points a finger at the side of your ship, and a thin, green ray lurches from it, slamming into the side of your ship.
A 10 ft cube of your ship, mostly under the waterline, simply disappears, gone in a puff of ash. No explosion. It is just gone.
Your ship lurches to the side. You are taking on water.
OOC:
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Ok!
Here's where we stand:
Ship 1 is essentially dead. There are 4 skeletal crew members left.
Ship 2 is touching and boarding.
Ship 1
Captain - At the bottom of the ocean
Revenant 1 - Mushy brained
Wight 1 - Ash
Wight 2 - Ash
Wight 3 - Ash
Skeleton Crew - Down to a quarter crew
Ship 2 - Touching your ship.
Captain - Uninjured
Revenant 3 - Barely Injured
Revenant 4 - Barely Injured
Wight 4 - Sunk
Wight 5 - Sunk
Wight 6 - Sunk
Skeleton Crew - Uninjured
Your ship is sinking. You have [roll4] rounds before it sinks. This isn’t a cannon shot you can just plug.
If someone has Counterspell left, the DC is 16 to counter Disintegrate.
Oh, and Amitiel, please make a Con save.
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