The brave elf warrior is now a lump in the serpent´s throat. Al-Khazad and Menghil slash madly, opening huge wounds with their swords, with the unnatural alacrity of Amira´s spell; finally, the dwarf´s blade sinks deeply and hacks at some vital organ. The serpent falls on the board, smashing several crates and barrels, and slides into the Ocean. With…
-Shin´nairo!
Still horrified by your companion´s demise, you almost fall when the other serpent slams itself against the other side of the ship. You turn to face it, when you discover that the monster attacked with such force that went right through the wood and now has a good portion of itself on the hold. Amira launches a powerful electric strike at it, and the rest of you prepare to face the last serpent, while the crew gather and start using their pikes on the creature´s body.
[Round completed, and start of next one;
Jagra botches the Concentration roll to cast the spell and fails to cast it when the serpent approaches; it´s ultimately of little importance, because the thing is no less resistant to fire than it´s mate.
Al-Khazad activates the Fly ability of his armor and tries to move, though the wind prevents him to do so (you said “move”, not “fly”, so I went on the mummy-DM side)
Razeem flies to the remaining mast (made save) and hughs it tightly.
The remaining serpent speeds forward, and attacks the ship; it´s difficult to miss it, and with Power Attack and a good base attack bonus, it´s not difficult for it to open a big hole. The head is still in; seems that the thing is trapped, -but out of reach from the deck, unless you use weapons with long reach-
Amira casts Lightning Bolt at the visible part of the monster. It hits with full force, doing 33 damage.
Shin´nairo swims and slashes at the serpent´s tail (10 damage)
Status Shin´nairo 30/70, Amira 36/45. Spells: Bless on everyone, Enlarge Person on Shin´nairo, Haste on Amira, Razeem, Al-Khazad, Menghil]