Under strange stars

rangerjohn said:
I don't think her reach is that far even at her present size.
:)

Al-Khazad will activate flight from his armor and to just out of the serpents reach.

Her reach might not be, but she'll swim to it, then attack it.
 

log in or register to remove this ad

Amira targets another lightning bolt at the remaining serpent. (7d6, Ref DC 19)

Razeem activates his Blur ability and flies after Al-Khazad, but stays out of the serpents reach for now.
 

Menghil 83/83, rage 3/6

Menghil seethes quietly as he stands in a pool of blood from the felled serpent and watches the remaining creature warily.

[ooc - hold action to attack if the creature comes within range, attack +19]
 

Jagra also holds his action, waiting for the creature to come in range. He readies a spell, waiting to release it when the beast foolishly comes near.

OOC: Readies Burning Hands
 

The brave elf warrior is now a lump in the serpent´s throat. Al-Khazad and Menghil slash madly, opening huge wounds with their swords, with the unnatural alacrity of Amira´s spell; finally, the dwarf´s blade sinks deeply and hacks at some vital organ. The serpent falls on the board, smashing several crates and barrels, and slides into the Ocean. With…

-Shin´nairo!

Still horrified by your companion´s demise, you almost fall when the other serpent slams itself against the other side of the ship. You turn to face it, when you discover that the monster attacked with such force that went right through the wood and now has a good portion of itself on the hold. Amira launches a powerful electric strike at it, and the rest of you prepare to face the last serpent, while the crew gather and start using their pikes on the creature´s body.

[Round completed, and start of next one;

Jagra botches the Concentration roll to cast the spell and fails to cast it when the serpent approaches; it´s ultimately of little importance, because the thing is no less resistant to fire than it´s mate.

Al-Khazad activates the Fly ability of his armor and tries to move, though the wind prevents him to do so (you said “move”, not “fly”, so I went on the mummy-DM side)

Razeem flies to the remaining mast (made save) and hughs it tightly.

The remaining serpent speeds forward, and attacks the ship; it´s difficult to miss it, and with Power Attack and a good base attack bonus, it´s not difficult for it to open a big hole. The head is still in; seems that the thing is trapped, -but out of reach from the deck, unless you use weapons with long reach-

Amira casts Lightning Bolt at the visible part of the monster. It hits with full force, doing 33 damage.

Shin´nairo swims and slashes at the serpent´s tail (10 damage)

Status Shin´nairo 30/70, Amira 36/45. Spells: Bless on everyone, Enlarge Person on Shin´nairo, Haste on Amira, Razeem, Al-Khazad, Menghil]
 
Last edited:

Jagra acts quickly, pulling on his eyes of the eagle and whipping out his scroll of animate rope, he quickly entones the enchantment, indicating the longest scrap of rope on deck (making sure that one end of the rope is securely attached to something). If the spell goes off and the rope is affected, the gnome commands the rope to enter the water and wrap around the head of the snake-creature that holds his companion.

OOC: Concentration is still +8
 
Last edited:



Al-Khazad, Captain

Al-Khazad attempts to fly down and fry the creature with Lightning Breath.

Fort save +9
Attack +17 1-6+3 +1-6 elec. crit 15-20 1-10 elec.
 

Amira doesn't want to waste any more spells by attacking the magic-resistant serpent, so she's glad to leave finishing it off to her companions. She seems to be the only one, who is injured and who she can reach at the moment, so she casts a curative spell on herself. (Cast cure light wounds, scratch shield of faith.)

Razeem is happy to be hugging the mast at the moment.
 

Remove ads

Top