Under strange stars

hafrogman said:
Barely cognizant of the battle raging around him, Menghil keeps hacking away at the serpent in front of him, doing his best to expand the tear he has already placed in the beast's side. The scimitar rises and falls with a terrible pounding force.

[OOC - full attack +17/+12 and another at +17 if hasted; 1d6+11 damage. +2 to hit, +3d6 damage if still flanking.

AC = 19 now. Rage round 2/6]


Actually, I believe this should be +21/+21/ +17 AC 20.

+2 to hit flanking
+1 to hit bless
+1 to hit haste
+1 dodge haste
+1 reflex save haste
+1 attack at best attack haste
 

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[I put the flanking seperate because it's not certain that it will exist by the time Menghil's initiative rolls around. Haste I didn't put at all because it hasn't gone off yet. The bless I can't account for. . . I see when it arrived in the status part, but I don't see any mention of anyone casting it or on whom it was cast. But yes, if all those things occur as planned, those would be the final modifiers. Attack +21/+21/+17 ; AC = 20]
 
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(OOC:About initiative, notice that I tend to end putting all the good guys and the bad guys in totally separate initiative groups: all of you act at once, then all the enemies, the you... This makes PbP combat a lot easier for players, since players with low initiative don´t have to imagine what the opponents will do in their turns.

This leads to the following situation. If you´re going to attack, and an allied spellcaster is going to cast Haste, the most advantageous thing to do is to Delay until he/she casts the spell; I´ll do that automatically from round to round -this of course is valid too for the enemies-. That´s also why the initiatives are not the same from round to round: actually, it´s of little importance if it´s Menghil or Al-Khazad who attacks first.

Next round will follow soon)
 

hafrogman said:
[I put the flanking seperate because it's not certain that it will exist by the time Menghil's initiative rolls around. Haste I didn't put at all because it hasn't gone off yet. The bless I can't account for. . . I see when it arrived in the status part, but I don't see any mention of anyone casting it or on whom it was cast. But yes, if all those things occur as planned, those would be the final modifiers. Attack +21/+21/+17 ; AC = 20]
Your right, I can't account for bless either. Someone, do we have an unknown benefactor?
 
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Partial round; Al-Khazad and Jagra may want to change actions:

Amira casts Haste, catching Menghil, Al-Khazad, Razeem, herself, and three crew members; Jagra is too far away from Al-Khazad and, of course, she doesn´t have line of sight to Shin´nairo :)

Menghil attacks –since I didn´t mentioned the serpent moving last round, it still continues in the same spot, so you still flank it-. Menghil scores three hits, and kills the serpent; it slides and starts sinking.

Shin´nairo climbs out of the monster´s mouth now that it´s dead (I don´t imagine what else would you want to do), and the Cloak of Manta Ray starts working.
 
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rangerjohn said:
Your right, I can't account for bless either. Someone, do we have an unknown benefactor?

One of the crew members cast Bless the first round; he´s not the only spellcaster, as you saw another one using Acid Arrow.
 



Finally released from the serpents smelly insides, Shin'nairo heads for the second serpent. Upon reaching the serpent, she attacks again.
 

Rayex said:
Finally released from the serpents smelly insides, Shin'nairo heads for the second serpent. Upon reaching the serpent, she attacks again.
I don't think her reach is that far even at her present size.
:)

Al-Khazad will activate flight from his armor and move to just out of the serpents reach.
 
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