Under strange stars

Al-Khazad, Captain

Al-Khazad draws Lightning Breath and his silver dagger, then attempts to bleed the creature.

OOC:Well untill the lightning cauterises the wound, anyhow. :)

LB/Dagger +13/+12/+8/+7 1-6+2 str+1-6 elec. +1-10 elec on crit/ 1-4+1 str
LB crit on 15-20.
 

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"Wait, Shin'nairo! I have a spell, that will help you," Amira shouts. She speaks arcane words and as a result, the elven warrior grows in size so she is better able to reach the attacking serpents. (Cast Enlarge Person on Shin'nairo)

Razeem does his best to hang on up above. He breathes at the serpent, who is attacking the mast. (1d8 dust and grit, Ref DC 15 for half)
 

"Thanx Amira!" the young elven warrior replies, before attacking the creature.

OOC:
+11 initiative
Doing a full attack if possible,, if not attacking regularly after getting to the target.
+16 (+16/+11 and +16/+11 if full attack)
1d6+5 normal + 1d6 fire damage. Threat on 15-20. If crit, doing extra 1d10 fire damage. (1d6+5 normal + 1d6 frost damage, Threat on 15-20. If crit, doing extra 1d10 frost damage, if full attack.)
 
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Rayex said:
"Thanx Amira!" the young elven warrior replies, before attacking the creature.

OOC:
+11 initiative
Doing a full attack if possible,, if not attacking regularly after getting to the target.
+16 (+16/+11 and +16/+11 if full attack)
1d6+5 normal + 1d6 fire damage. Threat on 15-20. If crit, doing extra 1d10 fire damage. (1d6+5 normal + 1d6 frost damage, Threat on 15-20. If crit, doing extra 1d10 frost damage, if full attack.)
Not to be a spoilsport, but kukris do 1-4 base damage. Which if I had thought about it, Al-Khazad would be using. As they more accurately reflect a Jambiya.
 
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rangerjohn said:
Not to be a spoilsport, but kukris do 1-4 base damage. Which if I had thought about it, Al-Khazad would be using. As they more accurately reflect a Jambiya.


Amira just cast Enlarged Person on me. My weapons then do 1d6 damage.
 

Menghil readies himself as the creatures loom nearer. He crosses his bow across his chest and draws Roc's Claw, holding the blade in both hands. He steadies himself against the railing once more and watches the serpents.

[ooc - move action to store the bow and move action to draw his sword]
 

Jagra lets lose a low whistle when he sees the creature shrug off the powerful spells. "By all that is hol-", he starts, only to be interrupted by the battering ram attack of the monster. The gnome quickly counters, chanting a quick series of arcane syllables in a choppy jumble. Three streaks of scintilating white light fire from his hands, transforming into jagged arrows in flight, striking the creature with pinpoint accuracy. "Shrug that off, beast!", he shouts.

OOC: Magic missile
 

There´s no place to hide or run, so everyone fight for their lives. The crew harass the snakes, and one of then manages to invoke and throw an acid dart that wounds one of them. Al-Khazad moves around one of the masts and slashes with the scimitar, opening a wound in the monster´s head; it recoils in pain, and the sailor, only with the much tougher belly in his reach, can´t hut it more. The thing prepares to counterattack: it opens a terrific mouth and lunges forward, but then Shin´nairo, now of the size of a giant steps forward, and uses one of her knives with good results; huge drops of dark blood spray over the deck and are washed by a stream of salt water. The monster winces, and decides she´s a bigger snack. With nowhere to dodge, the snake´s head closes around her and picks the elf fighter from the deck. Horrified, Jagra shoots three points of magical energy, but they dissipate when the evil energies surrounding the monster nullifies the gnome´s magic.

Then a loud cracking noise is heard, and the mast near Amira and Al-Khazad falls when the other snake crashes against it. It comes down with a trail of ropes, pulleys and wood, nearly squashing the two adventurers, but killing two of the crew members. Others are wounded, but continue fighting. Razeem, with a rope is his hands, is flown like a kite, but uses a moment of relative calm to fly to the other mast and sighs.

[Well, forgot to mention Menghil´s lucky shot in the previous turn´s fluff, but you can imagine it. I also realized that I was using the killer die, the one that rolls an average of 16. Let´s see if this round is different now that I´m rolling another.

Amira casts Enlarge Person, no problem.

Menghil changes weapons

Shin´nairo tries to advance despite the wind and is succesful, suffers an AoO that doesn´t hit, and attacks the beast once, rolling a 4 but hitting regardless. Damage is 6 (cold or fire resistance prevents energy damage)

Razeem adds his bit of help (3 damage, can breathe again in 3 rounds)

Al-Khazad moves 5 feet and slashes against the same serpent with the scimitar once, doing 10 damage. The dagger fails to do any damage (DR is /magic, not /silver)

Jagra isn´t lucky with the spell resistance thing this time, and fails to damage the serpent again.

The snakes attack. One chooses Shin´nairo, who can do little to avoid being bitten (14 damage) and is grappled by the thing (despite the –20 penalty to the serpent for only using the mouth to conduct the grapple, and the +4 bonus to Shin´nairo for being Large) The other continues to smash the mast; it creaks and falls; ad hoc Reflex save DC 15 to half damage for Al-Khazad and Amira (bot made, 9 damage for each one). Razeem has to look for another mast, but beats the wind and moves.
The crew helps as they can, again damaging both creatures with lucky hits and some low-level spells.

Status: Shin´nairo 56/70, Al´Khazad 60/69, Amira 36/45; spells in effect Bless, Shin´nairo Enlarge Person. Shin´nairo is grappled.]
 
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Menghil 83/83

Cutlass in hand, Menghil retreats to his primal past and lets out a blood curdling scream that echoes the jungles of his youth. The dwarf pounds across the deck at full speed his blade raised high above his head. He races towards the nearest serpent and swings at it with a powerful overhead blow.

[ooc - rage, and charge wielding his scimitar two handed, whicher head is closer if at all possible, he'll try and end up flanking** with Al-Khazad. Attack +19 1d6+11, AC drops to 17 for the round ** +2 to hit and +3d6 damage if flanking]
 


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