Under strange stars

Someone said:
The ship prepares for the coming storm while the wind and rain get worse. It doesn´t take too long before the waves are as tall as the ship, and it starts a crazy dance over them. Nothing of this specially worries the crew. [DM rolls…] Al-Khazad isn´t so lucky.

”YOUR PLANS AND PURPOSE ARE TRANSPARENT TO ME” whispers a voice: the voice of the masked spellcaster. ”AND NOTHING IS BEYOND MY REACH. HAVE AN NICE DEATH.”
"We will see who the fates favor. We have sent you scurrying home once, already."

With this warning, AL-Khazad prepares and warns the others.

OOC:None of Al-Khazad's spells last that long. He will have to wait till he can see what he faces.
 

log in or register to remove this ad

[OOC: Now that I remember, the reason I did not started a RG thread is rather selfish: since I have the charactes in the hard drive, I don´t need it. But if you want to start one, I won´t complain at all.]

The sea flashes under the lightnings as you´re tossed around. Braced to the nearest mast, barrel or rope, and soaked in rain and salt water you see something dark purple and very, very long swimming around the brave ship: or it could be better said flying to one wave to another. After some chilling seconds it raises a huge, vaguely serpentine head and look you with red eyes filled with malice, then opens a maw big enough to swallow a horse and roars. The tail does the same.

“The mother that $%*#$% him! There are two! To arms!” shouts Halima. One of the sailors intones a prayer to the sea spirits and you feel a wave of calm and resolution.

[It´s clobbering time. The things* rolled poorly, and are the last in the initiative count, though they are corrently at 30 feet of the ship. Casting spells require a Concentration check, DC 15; wind strenght is Severe, wich means a Fort save DC 15 or be unable to move, be knocked down or blown away depending on size and if you´re flying. The sailor´s spell was Bless, so you have +1 to hit and Fear ST. We won´t use a grid this time, though all the rules –like attacks of opportunity- are used.

*I like to slightly alter the monster´s appearance and powers, though they are mostly core. So far, you don´t know what kind of thing it is.]
 

Amira stays away from the edge of the ship, but that doesn't mean she isn't all business. "Thank you for showing your ugly faces, sea-serpents!" she yells and casts lightning bolt at one of them.

Razeem, meanwhile can do very little against such monsters and hangs on to a rope attached to a mast and stays in the air, hopefully out of the serpents' reach.

(OOC: 7d6 lightning bolt, ref DC 19 halves. Due to her high Concentration skill [+14] Amira will automatically succeed at DC 15 skill check.)
 
Last edited:

"I've never seen anything like this before, and now we have two of the damn things?"

Menghil steadies himself against the railing and raises his bow in the fiercesome winds. He wipes at his rain soaked face and takes aim at one of the heads, trying to compensate for the wind.

[MW Mty Comp Shortbow (+12/+7, 1d6+4 dmg, 70 ft ri, 20/x3, pierce)
attack bonus includes bless bonus]
 



(ooc: Ok, the fun should have started now -you know that I normally make a weekend pause because not everyone posts these days- but since Ashy´s back (again) I´m giving him a few hours to get his turn and get you all drowned and eaten.)
 

OOC: Since it would not be too fair to post my prepared spells now, I'll just go with my default... :p

Jagra finds a nice, cozy spot near the forecastle and tucks himself in, back against the wall and the stairs within easy reach. He makes sure Abu is securely tucked inside his blousy shirt and then intones the arcane fragments of one of his mightiest spells. As he finishes, he flings a tiny yellow and brown ball out and towards the head of the nearest creature, waiting with anticipation for the fiery ball to blossom...

OOC: Cast Fireball, Concentration check +8
 

Explosions and lightning from spells add to the pandemonium, as a huge ball of fire blossom around one of the serpent´s head. It writhes of of the heat, and its maybe the water, or perhaps something else what keeps it unharmed.

-“It´s tainted!” shouts Amira.

She follows with her own spell, and this time the monster recoils in pain, and a look of anger crosses its unexpresive face. Speeding towards the ship, it smashed it´s head againts the side of the Jolly Dolphin, making splinters rain. The other one crashes againt´s the ship´s mast, and you hear a loud <crack!>; up there, Razeem has a rough ride. With one great shout, Halima and the crew gather around the monsters pushing with their poles: however, their supernaturally tough hide protects them and they suffer little harm.

[Jagra opens with a fireball; he manages to cast it, penetrates spell resistance and deals 18 damage. However, the thing barely makes his ST, and fire resistance keeps it unharmed. Now Amira identifies them as fiendish creatures.

Amira now casts Lighting Bolt; penetrates SR with ease, and deals 25 damage. Unfortunately, the sea serpent makes his saving throw again, reducing it to 12.

Menghil shoots twice. The first is a lucky critical hit that deas a total of 16 hit points after damage reduction. The second only hits AC 13 (-4 to hit with ranged weapons because of wind) and doesn´t deal any damage.

Al-Khazad, Shin´nairo and Razeem wait.

Both the snakes attack the ship. The crew attack with their long pikes, and deal some damage.

It´s your turn again]
 


Remove ads

Top