Explosions and lightning from spells add to the pandemonium, as a huge ball of fire blossom around one of the serpent´s head. It writhes of of the heat, and its maybe the water, or perhaps something else what keeps it unharmed.
-“It´s tainted!” shouts Amira.
She follows with her own spell, and this time the monster recoils in pain, and a look of anger crosses its unexpresive face. Speeding towards the ship, it smashed it´s head againts the side of the Jolly Dolphin, making splinters rain. The other one crashes againt´s the ship´s mast, and you hear a loud <crack!>; up there, Razeem has a rough ride. With one great shout, Halima and the crew gather around the monsters pushing with their poles: however, their supernaturally tough hide protects them and they suffer little harm.
[Jagra opens with a fireball; he manages to cast it, penetrates spell resistance and deals 18 damage. However, the thing barely makes his ST, and fire resistance keeps it unharmed. Now Amira identifies them as fiendish creatures.
Amira now casts Lighting Bolt; penetrates SR with ease, and deals 25 damage. Unfortunately, the sea serpent makes his saving throw again, reducing it to 12.
Menghil shoots twice. The first is a lucky critical hit that deas a total of 16 hit points after damage reduction. The second only hits AC 13 (-4 to hit with ranged weapons because of wind) and doesn´t deal any damage.
Al-Khazad, Shin´nairo and Razeem wait.
Both the snakes attack the ship. The crew attack with their long pikes, and deal some damage.
It´s your turn again]