but never kills or physically injures anyone -- he's not evil?
(It says "hurt, oppress, and kill" -- he only doesn't [physically] hurt anyone, and has never killed.)
I have to assume you're just being silly, here. (And he doesn't have an AC because he doesn't have armor or a shield -- "Your AC is equal to the following: 10 + armor bonus + shield bonus..." -- He doesn't
have armor or shield.)/sarcasm
You're quite convinced that you're objectively correct, and not just objectively correct, self evidently objectively correct.
Well, I just quoted the text. You're saying I'm misunderstanding the rules? (It's the rules, not just flavor text -- it's from the SRD.)
And yet alignment threads exist.
Attack of opportunity threads exists, too. Do you suggest that because some people trip up on the AoO rules occasionally that the rules are open to too-wide interpretations?
The logic behind is pretty simple- everyone in D&D has an alignment...
And most [humans] can be Neutral. (I do think D&D4's "Unaligned" is a better/clearer term for Neutral.)
People bring their own inner understandings of alignment concepts with them to the gaming table
Yep, because so many don't actually RTFM. Evil has a definitive definition in D&D, just like attack of opportunity, elf, battleaxe, round, and dying. Strange how we don't have debate over what "unconscious and dying" means, but "lawful good" gets beaten around for pages.
Unconscious: Knocked out and helpless. Unconsciousness can result from having current hit points between –1 and –9, or from nonlethal damage in excess of current hit points.
Dying: A dying character is unconscious and near death. She has –1 to –9 current hit points. A dying character can take no actions and is unconscious. At the end of each round (starting with the round in which the character dropped below 0 hit points), the character rolls d% to see whether she becomes stable. She has a 10% chance to become stable. If she does not, she loses 1 hit point. If a dying character reaches –10 hit points, she is dead.
Lawful: Tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Honorable, trustworthy, obedient to authority, and reliable.
Good: Protect innocent life. Altruistic, respect life, and have concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
They are game terms, and have game definitions. Can you argue with your DM what "dying" means?
I have never seen a good description of lawful vs chaotic alignments. Literally never. Not even once.
This is sort of like saying, "I have never seen a good description of breast plate armor." The definition is right in the book. You may not think of breast plate armor as having leather pieces and padding, but the book says it has such. Your idea of what a breast plate is doesn't change what D&D breast plate armor is.
The definitive description for lawful vs. chaotic alignments is right in the book:
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties.
Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.
“Law” implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
“Chaos” implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
My overall point is, the rule books state directly and clearly what the various D&D alignments mean. Just like the rule books state directly and clearly what the various D&D races mean, what the various D&D weapons are, what the various D&D conditions are. You may picture an elf differently, you may think the falchion is misnamed, you may think death shouldn't happen at -10, but these different ideas don't change the definition in the game as written.
In D&D, Chaotic Good means *this*. You may house rule it differently in your game, but that's you changing it, not the rules being unclear or miswritten.
Bullgrit