Bullgrit
Adventurer
LOL!Gee, a group that takes vampires and then sets them free in cities.
What alignment should they be?
Bullgrit
Last edited:
LOL!Gee, a group that takes vampires and then sets them free in cities.
What alignment should they be?
A fun challenge:
Provide the obvious, unambiguous, clearly correct application of the 3e alignment rules to the trolley problems.
Remember, your answer doesn't just need to be convincing to you! It must be so convincing to you that you are willing to claim that the 3e alignment system objectively and unambiguously morally condemns the responses of people who come up with different answers than yours.
Whether he had the desire or not, which I think he did from my read, he did help mankind by stopping nuclear holocaust, so fits into your saves more faster criteria. But the important thing isn't what we each believe, the important thing is that we apparently believe different things, and the alignment system is not any help to us at all if we disagree with what good or lawful is.I'm sorry, the two aren't even comparable. Ozymandius slaughtered countless innocent people for the sake of his pride more then any desire to help mankind.
I agree, but see the alignment system as useless in the hands of a good, communicable DM. The good DM under questionable circumstances would declare the situation was questionable, and then the alignment bound characters in question would defend themselves, and there would be no change in alignment. I think alignment is bad player insurance. If the paladin is going around killing innocents, and no one is around to see it, there may not be any in game consequences. So, by taking his paladin powers away from him, the DM has punished the player for being bad, or by threatening it to begin with, has deterred the player from being a problem player.Look, this problem exists outside of the alignment problem. If you have a DM who never talks to his players, you're going to have a crappy game, alignment involved or not.
Who says what is small? How many small mistakes can he make before falling? Is this all up to DM fiat anyway, alignment system or not?Paladins should not simply fall because of one small mistake. If they do something adamantly evil such as killing an innocent person purposefully, then yes, down the stairs they go. But this wasn't such a case.
What do you feel was added by using nine categories to divy up three possible answers to a basic moral question, especially when most of the answers do not actually provide any guidance or suggestions on how to roleplay the situation?LG = Would be highly upset and distraught over the situation.
NG = Would be highly upset and distraught over the situation.
CG = Would be highly upset and distraught over the situation.
LN = Would be bothered by the situation.
NN = Would be bothered by the situation.
CN = Would be bothered by the situation.
LE = Yay, someone will die!
NE = Yay, someone will die!
CE = Yay, someone will die!
Provide the obvious, unambiguous, clearly correct application of the 3e alignment rules to the trolley problems.
You are attempting to apply things outside of alignment in order to show the "flaws" of the alignment issue. There is no unambiguous, always correct answer to the trolly problem. With or without alignment.
Yep. That early approach to handling alignment still colors attitudes to its potential usefulness today. When first introduced it really had no purpose. As it developed its purpose was clarified as bearing on roleplaying, but WOEFULLY misguided in how to implement that - encouraging subtleties of characterization by shooting players with a hammergun. It may be anecdotal evidence but it's a fair volume of it that suggests when those aspects of alignment were ignored or treated contemptuously is when people found it of use in characterization.We might differ about how alignment is "supposed" to be applied. As I think you know, previous editions took it more seriously, not just as description, but as prescription. DMs were instructed to carefully monitor the PCs' compliance with alignment norms, and to penalize them when they strayed (loss of levels, increased training time, etc.). 3e loosened this considerably, while still retaining (and even enhancing) some of the rules effects of alignment. 4e has stripped nearly all of it away.
And MY point is that they shouldn't necessarily be expected to. You can indeed arrive at the same characterization by many different avenues - but it CAN be alignment that would be used to actually achieve the characterization. It DID provide roleplaying guidance. Descriptions of the alignments are used to provide various moral, ethical, philosophical beliefs that might be held and practices that might be evidenced. It frequently doesn't matter that these might be scattershot or even implausible combinations, they provide SOME kind of framework for a player to base his characterization upon as needed/desired. If a player has a clear idea how and why a character would act in a certain way WITHOUT referring to alignment, well good on ya. But for a player who is not a good roleplayer, or is a lazy one who is more in the game for the dice rolling, etc. basing moral, ethical, etc. actions of the character on what his alignment suggests is FAR better than either having completely absent characterization, being compelled to work up lengthy details of philosophy, religion, etc. and attempting to extensively portray them, or perhaps worst of all - seeing the characterization naturally slide to the lowest common denominator and having the character behave in the basest fashion he can get away with but without having any motivation for doing so.But my concern in the Baltar example is not so much that I want to reduce him simply to an alignment on a grid, and to be able to derive his personality and behavior from that alignment. It's more that the personality and behavior that we see onscreen can be plausibly assigned to several different alignments (and of course you can do this for practically any fictional character, not just Baltar). In other words, the nine alignments aren't capturing meaningful differences.
Yeah, I think designers have repeatedly missed the boat in not removing the in-play tentacles of alignment, shifting it squarely into a meta-game factor and being more specific in HOW and WHY to use it as a roleplaying guide. For example, the discussion of alignment is inherent in the discussion of the behavior of paladins, but I think that determining in-game what paladins should and should not do would be FAR better handled just by more extensive, detailed vows instead of leaving DM's with the irrational idea that simply having a paladin PC being played meant they could and should be routinely creating morality traps for them and then whacking them upside the head with the alignment stick.Your approach seems to be pretty consistent with 4e's approach: alignment as a rough guideline for roleplaying. I'm down with that. It's also coarser-grained, which I think leads to more meaningful and useful distinctions.
Ding! And now we're back to the original point: some people believe there Right and Wrong answers, and the alignment system provides a flashpoint for them to come into conflict with other people who also believe there are Right and Wrong answers, but who believe in different Right and Wrong answers.There is no unambiguous, always correct answer to the trolly problem. With or without alignment.
Pssh. the Trolley Problem may be an artificial philosophical construct, but the issues it (and the many other trolley problems, remember the trolley problem is actually a large set of problems) are actually really important ones that are encountered in real life. You could rewrite the trolley problem to be about how to vote in an election, or how to decide what to do if you know a friend's spouse is cheating on them and your friend doesn't know. The trolley problem simplifies things by limiting you to only two choices, giving you guaranteed knowledge of the effects of your decisions, and making consequentialist reasoning simple and mathematical. But there's nothing that says you couldn't pose the same problem with a multitude of choices, uncertain outcomes, and unclear moral weights.The Trolley Problem is an artificial philosophical construct, not an in-game situation in a fantasy universe where you have effectively unlimited options. Any DM who presents an equivalent to the Trolley Problem to their players is effectively giving them a binary bottleneck, which is pretty poor adventure design. It's an interesting philosophical question, but it's not a convenient analogue to alignment.
No. The original point is NOT that there are right and wrong answers to alignment questions (regardless of whether anyone agrees with anyone else). The original point is that there IS a stated and clear definition/description of alignment in the book. The purpose of alignment is stated clearly, and the use of alignment is stated clearly. None of this is vague or convoluted.Ding! And now we're back to the original point: some people believe there Right and Wrong answers, and the alignment system provides a flashpoint for them to come into conflict with other people who also believe there are Right and Wrong answers, but who believe in different Right and Wrong answers.