awesomeocalypse
First Post
awesomeocalypse: Well, you seem to have conceeded everything that I thought might be contriversial or might cause you offense. I don't really feel like arguing ethics or theology with you, and this isn't the place, so I'm not going to be able to really respond to 90% of your post. Besides, with all my points being conceded to me, I'm not sure that there is a whole lot left to say.
You spend much of your time, indeed almost you entire response, not discussing alignment at all, but instead attempting to prove to me that morality is subjective and relative and hense that the game universe ought to match the real one as you percieve it.
But the very fact that we perceive it differently proves my point. You believe them to be objective, but your beliefs are no more objectively provable than my beliefs. In this world. However, in a system with alignment as a built in mechanic, then beliefs do become objectively provable.
That you held such belief and that such belief would tend to cause you to reject an alignment system was most of what I was trying to achieve. You really can't argue with that sort of position, so I won't try, but I would note how curious it is for you to be arguing for the non-existance of the alignment system when a character with your beliefs would fit so neatly inside it.
I would note that a nuetral character or perhaps a chaotic neutral character would look at the classic D&D cosmology and say the exact same thing, "Morality is subjective as far as we know.", and no one with in the classic D&D universe would be able to prove otherwise. All they would be able to do is prove is something like, "You can be smote with lawful energy", but this wouldn't prove that law was objectively better. The question of the way the universe works or should work doesn't disappear, it just changes how the question is phrased.
Except I in no way see myself as neutral, or chaotic for that matter. In my opinion am a good person, and I do the best I can to act good as I perceive it. I have no way of knowing whether my perception of what is good is accurate, but I nevertheless act as though it is (although I try not to be too self-righteous about it).
However, there are people who would say that, for example, because I engage in pre-marital sex (which I don't consider to be immoral), or because I don't attend church or because I vote a certain way that I am an evil person. They might be right. I don't think they are, but who knows?
However, in this case, I do rather think I understand it. The only times I've seen these sorts of metagame arguments was when the DM sprang some interpretation on the player without warning, "Because you did that new alignment is X, lose a level.", or some equivalent. And, the player's contrary arguments in such disputes were all proxy arguments of, "Well, if I'd known that was the consequence, I wouldn't have done it, can I have a take back?"
No, my issue is not that this mechanic can be imposed as a surprise, it is that it can be imposed at all. I have no more interest in the DM teling me how to act based on his perception of good/evil before the fact than after.
Even if I grant that, so what? If I play in a game world where the fundamental philosophical dynamic of the world is different than the one I believe the world I live in has, that's not abhorent to me either - that's interesting.
Fair enough. For me, it takes the story too far outside the bounds of the sort of stories I'm looking to tell through D&D, or really, that I enjoy at all.
Again, so what? At worst, you would find yourself in the cosmic equivalent of being a dissident to the laws of a nation who found those laws immoral, but in this case it would be the very nature of the universe which you found immoral. If it is 'Good' that you find immoral, may I introduce you to one explanation for the attractiveness of 'Neutral Evil'.
If thats how you want to play, as a dissident to some objective universal law, go for it. Myself, I like campaigns and characters that are as human and real as I can make them, and I find that difficult to do when the game pushes me to define a universal moral law, because that is so completely at odds with how the real world operates.
You don't strike me as someone who easily bows to authority.
I'm not that much of a rebel, believe me.
Actually, I've been talking about a world that I think mimics life. It's your world of purely subjective truth that would not mimic life as I know it, and while I find it interesting I find it less interesting than a world that does not know whether truth is subjective or objective and is fighting to determine the outcome of these questions.
Really? Then prove my view wrong. If you can, I'll concede an objective morality, but I'm betting you can't. I'm betting all you can do is assert your beliefs, just as I can assert mine, which is all any of us can do. Unless, of course , if we were D&D characters. Then one of us would be right, because the universe/dm would say so.
I don't know that this is necessarily a useful debate to have. it sounds like you have entirely opposite ideas of what constitues an enjoyable roleplaying experience, so I doubt we're going to get much further. Keep on trucking with alignment, and I'll go without.