tomBitonti
Hero
Hi,
This is semi-forked from this thread:
http://www.enworld.org/forum/showthread.php?339235-How-Important-is-the-D-amp-D-Brand
What I'm finding is that, as a gamer, D&D no longer captures the "Center" of RPGs. What I'm finding is, for me, these influences pull the center away from D&D:
* PathFinder as the new D&D
* Other RPGs: WarHammer and WarHammer 40K, ShadowRun, StarWars, and many others.
* Lots of MMO's (WarCraft, Rift, EverQuest, Warhammer Online, DragonAge, and many others).
Altogether, these shift my role-playing experiences away from D&D, to the extent that I don't find that D&D is in the sweet spot anymore.
I'm presenting this as a different thread because I do think that D&D is still an important brand, and that for tabletop play, D&D (when you include Pathfinder and 3.5 play, then add in 4E and OSR play) is still the vastly dominant system, and because to the market at large, D&D is still the recognizable brand.
But, somehow, D&D seems to be stagnating. Or at least, Hasbro doesn't seem to be maintaining the tie between folks play experiences with the brand.
I think that's bad news for Hasbro. Not sure what it means for the hobby as a whole.
Thx!
TomB
This is semi-forked from this thread:
http://www.enworld.org/forum/showthread.php?339235-How-Important-is-the-D-amp-D-Brand
What I'm finding is that, as a gamer, D&D no longer captures the "Center" of RPGs. What I'm finding is, for me, these influences pull the center away from D&D:
* PathFinder as the new D&D
* Other RPGs: WarHammer and WarHammer 40K, ShadowRun, StarWars, and many others.
* Lots of MMO's (WarCraft, Rift, EverQuest, Warhammer Online, DragonAge, and many others).
Altogether, these shift my role-playing experiences away from D&D, to the extent that I don't find that D&D is in the sweet spot anymore.
I'm presenting this as a different thread because I do think that D&D is still an important brand, and that for tabletop play, D&D (when you include Pathfinder and 3.5 play, then add in 4E and OSR play) is still the vastly dominant system, and because to the market at large, D&D is still the recognizable brand.
But, somehow, D&D seems to be stagnating. Or at least, Hasbro doesn't seem to be maintaining the tie between folks play experiences with the brand.
I think that's bad news for Hasbro. Not sure what it means for the hobby as a whole.
Thx!
TomB