Artoomis said:3. Disallow "fly" all together with underwater movement. This seems to be the least desirable and most unreasonable approach.
As far as I am concerned, the lack of specific rules for how to use fly underwater is a hole in the rules. I do not think the rules were meant to exclude this, and as written, do not exclude this.
In my view, the fact that fly "can" be used for movement through the air is most certainly not the same as fly can be used "only" for movement thorugh the air.
The latter reading has all kinds of problems, not just prohibiting underwater flight. It would prevent flying through pure oxygen, for example, because that's not "air." Or poisionous gas, or a vacuum, etc., etc.
I am completely comfortable with the notion that the rule quoted is not the begining and end of the Flight rules.Hypersmurf said:I suspect it's more that the rules for a flying non-construct object won't be found in the Monster Manual, in a section headed with "Creatures may have modes of movement other than walking and running..."
Well I disagree that you have to suspend all your knowledge about how the world works. There does exist situations where things don't work as you would normally expect (e.g. water pressure on the PoW) but these are flagged and explained.Hypersmurf said:You're making assumptions about the physics of a campaign world. Do we know whether air gets thinner with altitude? Do we know if stars are balls of flaming gas? Do we know if gravity varies with distance?
Remember, colossal beetles exist and function just fine... even in an antimagic field. Physics don't live here.
-Hyp.
This I can agree with! Although I also acknowledge that this is not the most ideal medium for exchange, and both parties or a third party can easily mistake the "tone of voice".Infiniti2000 said:As far as mudslinging, I didn't think any of it was going on, but if I did it, you (Musrum and Artoomis I presume) have my apologies. In that vein, I will read any rebuttals, but my part in this is done. I do not want to foster ill will. Thank you for the stimulating discussion.
Musrum said:So you are also contending that an object with a Fly speed can't move through air?
Musrum said:Are you stating that a bird with a Fly speed can move through the air at 30,000 feet?
I did not say it was in my quote that you somehow believe you are counteringKarinsDad said:Just because the rules do not state that a Flight Speed cannot be used underwater is not a rule that it can.
After your misinterpretation of a post which I believed to be both clear and re-stated several times, and your repeated punching of a strawman instead of addressing the more difficult issues, we are possibly just trying to follow you.You guys are going around in circles
I am happy to use 1/2 fly speed underwater and call it "swimming" if that helps...Korak said:What need is there to handle something that does not exist? Movement through a liquid medium is swimming.
KarinsDad said:Fly Speeds are something that creatures have. Not objects. If you could post an example of your mythical Fly Speed object (note: an object with a movement mode of Fly Speed, not an object merely being propelled at a given rate of speed), it would help your POV.
mvincent said:I did not say it was in my quote that you somehow believe you are countering
After your misinterpretation of a post which I believed to be both clear and re-stated several times, and your repeated punching of a strawman instead of addressing the more difficult issues, we are possibly just trying to follow you.
mvincent said:1) The core rules do not specifically disallow using fly speed underwater
Well here we just have to agree to disagree. The rules include the concept of negative buoyancy (walking underwater) and positive buoyancy (a spell) and I know for a fact that neutral buoyancy exists in the real world. It also exists in the rule set as an interpolation.Infiniti2000 said:Talking about weight does not lend creedence to your negating the PoW rules. There is no way for you to just 'create a character with neutral buoyancy.' So, your point #1 is in error. You can't, in fact, demonstrate anything of the sort. You can make an arbitrary decision on it, but you have no rules-based justification for that decision. Also, the idea that subjective gravity is the only reason for the PoW rule on underwater flying is begging the question. The reason for that rule is not actually given in the MotP.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.