I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
Rapid Strike lets you make another attack as a bonus action, so it is limited to only one per turn
Still, I do agree in part with you. Our game is mostly anything goes when it comes to classes, but I can see other games where restrictions are applied on certain combos to maintain the integrity of the game.
After reading the UA I liked the Arcane Archer. When I finished reading I realized that the Arcane Archer write up is incomplete. The Arcane Archer should have a 10th level feature.
What should the 10th level feature for Arcane Archer be? I thought maybe it should be a third Magic Arrow.
They get an extra Arcane Shot option. Compared to most of the other fighter archetypes, this is fine for level 10, if a little underwhelming.
Actually that is just part of the Arcane Archer 3rd level ability. The Arcane Archer should have another archetype feature for 10th level. I was reading through all post and was wondering if anyone else noticed the absence of the feature.
You're right, he clarified it later on. It sounds like his games would easily accommodate a Wolverine style character who was a barbarian that later learned some kind of inner peace and picked up samurai, as long as there was a reason for it.
The specialization is the point. If you don't want to be "Magic Arrow Guy", then you take eldritch knight or ranger.I am disappointed with the arcane archer, overall I feel it is better addressed under the ranger. They should decide how that concept could complement what already exists with the EK but not be limited to just arrows. It is too specialized.
Okay, first of all, the samurai does get Rapid Strike. Secondly, read the sidebar on historical accuracy and lack thereof. Archetypically, the samurai is "Mr. Iron Will And Tea Ceremonies", and the knight is "Mr. Stalwart Defense And Horses". The concepts make perfect sense as-is, and far less sense reversed.I also feel they have the knight and the samurai concepts confused. The samurai concept should be a battlemaster type with features from the knight like rapid strike, and the knight should take some of the simple features of the samurai, i.e. elegant courtier; as an alternate champion concept. I am making the assumption that the samurai and knight names are just place holders.
Yep, I totally get that. Using Dragonlance as an example, it would be like a fighter wanting to pick up the Knight of Solamnia class (or prestige class in 3e) without having actually met or interacting with the knights. As a DM, I'd say to that player that no, they cannot take the KoS class.
If we want to deal in technicalities, the samurai were a hereditary aristocracy and were abolished by Meiji in the 1870s, so it's doubly impossible for either Wolverine or anyone else to "actually become" one. But if we use "samurai" more broadly to mean "follower of the Japanese tradition of bushido or something that kind of looks like it", then yeah, Wolverine counts.Did Wolverine actually ever become a samurai? The example seems moot if he didn't. I stopped reading comics in the early 90s, but last I checked, his training was from Ogun, who was a ninja, not samurai.