I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
After reading the UA I liked the Arcane Archer. When I finished reading I realized that the Arcane Archer write up is incomplete. The Arcane Archer should have a 10th level feature.
What should the 10th level feature for Arcane Archer be? I thought maybe it should be a third Magic Arrow.
They get an extra Arcane Shot option. Compared to most of the other fighter archetypes, this is fine for level 10, if a little underwhelming.
Color me mind-boggled.
Why on earth not?
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Rapid Strike
This is, confusing, to say the least. Instead of Advantage, you can get a Bonus Action attack. I think it's supposed to simply negate advantage on one attack out of the three you will be doing at this level. But what happens if you have two sources of advantage on the same attack?
Because the concepts are directly opposed. It would be like having an atheist cleric. Look at what a samurai is. Order, structure, honor, unwavering loyalty, aristocratic, etiquette. Many things a barbarian or assassin are the opposite of. I'm not talking background limitations here (as implied by an earlier poster), but class dipping. I also said "under most circumstances" because there might be something that happened in game that would convince me to permit it (like the aforementioned Shogun Assassin). But on the surface, as a general rule, I probably wouldn't allow two directly opposed character types to be multiclassed. I know some people don't care about the role-playing aspect of multiclassing and only look at classes as packets of mechanics to be swapped around and I don't care about that. But on the flip side, understand that there are a lot of people who DO care about the fluff and how it impacts their game. So if someone wants to do something like that, there better be a good in game reason for it.
Your game, you do you.
I just don't see how a samurai/rogue isn't a perfect Ronin, for instance. Or a Samurai/Barbarian a more beefy rage-y Ronin. Or any number of other things.
I mean, why not just let players make the character they want, instead of God-gming all over their fun?
I don't think I'm being all that unreasonable to tell a player who has spent their entire profession so far being a raging barbarian with no self control over their anger issues suddenly becoming a class that's built around etiquette, always following orders, and self control. Not without a dang good reason for it in game at any rate.