I have a confession. I was a 4E fanboy for quite a while. I was right in there arguing that the system worked just fine, and that it didn't limit role playing. That the people who had flocked to PathFinder were just resistant to change. I did everything I could think of to breath life into the game. Sometimes it even worked. I'll spare you the "This one time at band camp" story.
But the longer I played, the more I found that the people that stuck with the game were people that were less into RP and creativity and more into tactical combat. That in our home campaign we would sit around the game table over lunch and have discussions about "What happened? Why are we less creative and into RP?"
The conclusion we came to is what I've been arguing. That the more you have "powers" (and several of these feats feel like powers to me) the more people focus on tactics and rules. Maybe that conclusion is incorrect, it would be an interesting game theory study.
BTW, I'm not upset. If I were upset I'd be using the

emoji, not the

emoji.
If something I said implied that you are upset, I apologize, if such an implication is controversial or insulting. If you mean "calm down", I thought my "lol" would have indicated a jovial mood, but perhaps not. What I was saying there was, "stop jumping to the conclusion of argument in bad faith, you just hadn't posted that post yet, when I was writing mine".
Anyway, what I am saying, again, is not that your experiences aren't real, or anything like that, or that no one else had them. What I'm saying is simply that the problem is not an inherent result of codification. Where it is the fault of the rules, and in 4e it sometimes is, it is that the rules don't do anything to make clear that the powers and skills and whatever are just starting points, that should be used as a foundation, not as a ceiling or walls.
What confuses me is, when folks don't have this problem with magic users and their spells. Like my example question, "Do you make arcanists blind to magical effects without the Detect Magic spell?"
Because I know DMs who in 5e, don't let someone use skills or anything to see magical effects at all, because there is a spell for that. Now me, depending on what they want to do that is either just an Arcana check, or what amounts to a skill challenge. Because the abilities specified in the book are just the things you've memorized, not the totality of what you can do.
I guess what I don't get is how people see that just fine in 5e, but not in 4e. But I've also seen people of get it in games like The One Ring, which is less codified than 5e.