I blame the developers for breaking their own design philosophy. Expertise cannot co-exist with bounded accuracy; the two are mutually exclusive. And tying more combat maneuvers to skill contests, which are already polluted by expertise, just exacerbates the problem.
To see just how broken these feats are, imagine a feat that gives you "expertise" in your spell save DC. Then imagine that the game already HAS a feat that also gives you +5 to your DC, allowing low-level characters to achieve a spell save DC of 25 or higher. Every Hold Person, Dominate Monster, or other spell is an auto-success.
Broken, right? Yet that's exactly what we have now with Observant and these UA feats.
Yes, absolutely broken. But I can hear the responses already... "What do you mean a 25 spell save DC is broken? The player INVESTED in it!" -- as if that had any relevance at all.
But what skill use has the same effect of paralyzing or dominating the enemy?
I’ll agree Diplomat is broken by RAW without saying that causing harm breaks the charm. But also, RAI is incredibly clear in how it is supposed to work.
Skills =/= Spells.
You keep cracking me up. The only disagreement you have with me is that you would overrule the text of the rules which is what I expected.
All I'm saying that we should raise the flaw in the wording of the feat as an issue to the developers.
Do I expect this feat to be fixed? I hope so. Will it be fixed if nobody points it out? Probably not.
But my pointing out that the text of the feat is flawed just brings out Corwin The Insult Machine(tm).
I think you are missing intent here.
No one disagrees that the feat isn’t mis-written at this time. Of course it is, that is a glaringly obvious problem. What we disagree with is because this glaringly obvious problem is there that the feat needs to get scrapped. Even if the devs decide that they do not have to spell out this obvious of an answer in the feat (to save space perhaps) it is clear what the intent is supposed to be.
Yes, charm without a break condition is a problem, clearly an oversight, noted for survey let us move on.
So, no, what you are saying doesn't actually work that way. You could potentially frighten ONE target for the duration of the fight, but, you'd have to give up an attack every round. And, all it has to do is move away from you.
Technically incorrect, unless you mean all they have to do to no be feared next turn is move away so they aren't within 30 ft.
A creature under fear does not have to run away. I abused the heck out of that with my sorcerer when we fought a dragon once. I was completely feared, but since I didn't have to flee I just stood my ground in the corner of the room. Also, since it is only disadvantage to rolls, my spells with a save DC went off just like normal.
It was a silly scenario (the room was barely big enough for us and the dragon in the first place) bu perfectly RAW.
To using menacing. I'd be just as likely to have the guy you frightened hang back and chuck spears for a few rounds at disadvantage. Most enemy humanoids are smart enough to realize they need some way to attack at range in case they can't reach the thing they want to kill.
We agree that we don't want to play 5E like a board game. That's why I dislike some of the feats in the UA. That's been my whole point all along.
Please stop with the red herring argument. It's getting old. The point is that a PC can charm any creature that understands them. The PC setting up the situation where they can talk with someone for a minute is part of the game.
First point. Then don't play it like a board game. Nothing in the feat requires you to stop role-playing, and most players who want stuff like Diplomat will have some idea of what they want to say.
Second point. Great they can charm anybody anywhere, no problem. Once the issue of the obvious oversight of attacking the charmed target is removed, I say to you.... so what?
Knowing that attacking them will break the charm and cause massive problems (after the rule is rewritten for those RAW rules lawyer types) is it really so terrible if the character gets advantage on those checks after a minute of talking to the king? If he can reliably pass the check to get the advantage... then why does he need that advantage?
Perhaps they have a hard sell and they want to warm him up to the idea first. Perfectly reasonable, and I love that the rules are pre-coded to give advantage for a good lead in towards what they want. But beyond that... I just don't see this massive benefit. Again it just looks kind of meh.
There are many, many ways of trapping someone in a room. My scenario (one of a nearly infinite number possible) was that the rogue secretly locked the door.
So... at a minimum a sleight of hand, and depending on the tech level and type of lock this could be an impossible task. After all you don't have the key to the king's bedchamber do you? Or what if the door needs to be barred. No way to do that secretly, it is a massive log of wood.
So, that's a major issue. What other way could you covertly trap the king in a room without him knowing so he can't alert the guards?
We agree. I also think it also should probably answer more questions. Can you repeat the check? Does the person know they were charmed? Is it like the charm person spell where they consider the person a friendly acquaintance like the charm person spell?
Weren't asking me, but I shall answer.
Yes, it looks repeatable by RAW
No, it does not look like they know they were charmed
No, it says nothing about being a friendly acquaintance.