Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
True that. As soon as I posted that I thought that they could also use the rules for the silt skimmers in Darksun. Air, water, silt, space. Different environments through which ships can sail.
That would render it impossible to easily mix ship-combat with personal combat. I wouldn't be in favor.
True that. As soon as I posted that I thought that they could also use the rules for the silt skimmers in Darksun. Air, water, silt, space. Different environments through which ships can sail.
sure, if they are happy living like reptilians, they surely can do that XDFor you subjectively, but it seems to be working out OK.
sure, if they are happy living like reptilians, they surely can do that XD
or maybe is that their plan, make the supplement about lizardfolk, well... real
I'd disagree with that.I also don't think an effective Artificer class can work without basic item crafting rules. So I hope that the crafting rules are forthcoming and the Artificer will build upon those.
Other than the hasty first proposal when it was a wizard subclass, have any of their attempts been a full caster?Making the Artificer a full caster is a cop-out (at best!) and it seems they are realizing that. The class needs to work and feel differently, and the crafting angle is a huge part of what it requires.
I don't think they have some detailed master plan. I think they had a loose outline for years 3 and onward and are just reacting as needed. (But because of the nature of publishing, the DO need to plan a year in advance.)or maybe is a random choice and we try to find a sense on it.
I don't consider them as rational as they seem to be, neither I don't think they have a really detailed plan for the future, but you know, it's just only me as usual
I am sure they are happy making informed decisions based on previous results.
I'm not sure that's the case. Generally ship to ship action occurs before boarding action, though there's nothing to stop ranged PCs from trying the occasional long range shot (though it would most likely be at disadvantage...) Once the ships are side by side the action shifts to PC combat and things speed up dramatically.
as I said, no reliable plans.