Warunsun
First Post
Multi-classing is definitely something I am having house rules on for my first campaign. I will allow multi-classing that works more or less as in the Player's Handbook (I think I will have a few more limits on it) but I am tentatively calling it Dual-Classing. I have a system written up to allow a more traditional AD&D multi-classing where a player can choose to start a character with two or three classes and progress in all classes simultaneously by paying an experience penalty. I have special limiting rules drafted up for Ability Score Improvement, Saving Throw Proficiencies, and modified multi-class hit dice rules (based largely on C&C; basically you look at the two or three hit dice and seek out the middle ground (a fighter/wizard would get a d8 for hit dice per level for example). I am also considering porting the concept of Class and ½ characters from C&C. This is basically a two-classed character where one class is considered primary and the other secondary. The multi-class penalty would be less but you get class features from the secondary class at half-level and most other things are based solely on the primary class. So you wouldn't get Ability Score Improvement or Saving Throw Proficiencies from the secondary class.
So while I would be adding some limits to multiclassing I would also be offering some other classic-based options that are new and enhance multi-classing.
So while I would be adding some limits to multiclassing I would also be offering some other classic-based options that are new and enhance multi-classing.