hong said:DC 10 to activate second wind; DC 15 to stabilise a dying person.
It is if you've already used your second wind for the encounter....Asmor said:Well, considering a second wind heals you and thus you're no longer dying, stabilizing isn't so important.
hong said:It is if you've already used your second wind for the encounter....
pogminky said:Agreed.
And if you've only got 2 PCs, I'm not sure Warlock/Cleric is the best party. Paladin + Warlord, maybe? Or Cleric + Paladin?
You need healing + melee capability. Strikers seem bottom of the list in this circumstance.
Except in this case the leader was the one that dropped, not the striker.Dausuul said:I concur. Especially ranged strikers; if you're going to have a striker in such a case, it should be a rogue or a TWF ranger. But you're better off with a fighter or paladin any day. Strikers and controllers need a defender to pull bad guys off them, and clerics aren't really up to the job (though a tactical warlord might be able to manage in a pinch).
Wepwawet said:Except in this case the leader was the one that dropped, not the striker.