Patryn of Elvenshae
First Post
reveal said:Patryn of Elvenshae is a putz!![]()
Still true, but still irrelevant to the subject at hand!

reveal said:Patryn of Elvenshae is a putz!![]()
gizmo33 said:The player would also know whether or not he was inhaling/exhaling when the trap went off. He would know that moved his right arm at that moment. He would know what time of day it was. Etc. Really - there's a difference between knowing where you are, and knowing what it was that activated a spell effect. The DM is giving away too much information by explictly connecting the dots without reason.
There's nothing in the rules, or even what you can infer from the "reality" behind the rules, that makes it obvious that a PC should be able to detect the presence of a trap WITHOUT MAKING A SEARCH CHECK (and taking the time to do so!)
Really!! I'm going to make a Will save and avoid saying anything else on this post until SOMEBODY uses the word "Search Check" in their post. The rest of this is just baseless speculation since none of you has actually ever seen a Black Tentacles trap discharged (and clearly it was a situation not too familiar to the players either, or else they wouldn't have waited until now to start complaining about it).
Patryn of Elvenshae said:Still true, but still irrelevant to the subject at hand!![]()
That's exactly what I ended up doing.jgsugden said:The proper actions, in my mind, from this point on would be for the DM to say, "I'm sorry that you didn't feel I gave you enough information. Here is why I handled it the way I did: XXXXXXXXXX. In the future, because of your input, I'll handle it this way: XXXXXXXXXXX."
Agreed.gizmo33 said:There's nothing in the rules, or even what you can infer from the "reality" behind the rules, that makes it obvious that a PC should be able to detect the presence of a trap WITHOUT MAKING A SEARCH CHECK (and taking the time to do so!) All the rules suggest is that the PCs probably observe a spell effect within the given target area. Really, all of statements to the contrary are completely speculative and IMO is the judgement call of the DM.
Patryn of Elvenshae said:Thanks for agreeing with me! Of course, when you say "player," you really mean "PC," but apart from that that's what I'm saying.
The problem is that the DM didn't connect the dots at all - and neither did the player. Generally, to me, that means someone didn't get enough info.
Patryn of Elvenshae said:Did the player enjoy running his PC into trap after trap?
Did the GM enjoy running the PC into trap after trap?
If the answers are "no," then just stop and think about it for a bit.
Patryn of Elvenshae said:The problem is that no one - not even the other veteran players - knew what activated the spell effect. Was it a particular gesture or word?* Was it a hidden caster? Was it a trap?
From the details presented in this thread, there wasn't enough information present to conclusively decide which, if any, of the above was the culprit.
Patryn of Elvenshae said:* - And, yes, I've seen this used before: anyone uttering a particular phrase in a particular building causes a Summon Monster I spell to be cast, targeted to appear right next to him. It's not a magical trap that you can find and disable, like most wards, so a Search check wouldn't have helped at all.
Patryn of Elvenshae said:Before it goes off? Sure.
After it goes off? Not so much.
Patryn of Elvenshae said:Search check to find a trap before it goes off. Maybe a search check and disable device *after* it's gone off to make sure it doesn't do it again.
But absolutely required before you can tell a player "You sprang a trap!"? Absolutely not.
gizmo33 said:Since there was no clear connection between the cause and effect, why should the DM provide one?
...
But the important point from the perspective of this thread is that you're really not required, according to the rules, to tell the player anything!
Patryn of Elvenshae said:The problem is that the DM is complaining that the player did not discover the "obvious" - to him - connection between cause and effect.
And that's really the end of the story.
Crothian said:It just boils down to a faliure in communication, and that is a mistake on all parties involved. You admit the player should have known what was going on, that the character would have known; yet it is solely the players fault that he didn't. I'm just not buying that. You describe him as a veteran player and this is a very rookie mistake.