Scribble
First Post
I like the psychological effect of saving throws better than passive defenses. The player rolling to shake off an effect gives an illusion of control over your fate; YOU rolled the die, not the DM.
One of the most common things I hear from new 4e players who played earlier editions after getting hit by a power that seems like it would have been a spell in an earlier edition: "Don't I get a saving throw?" And when you tell them no, their opinion of the game goes down, even though mathematically/logically speaking it is the same.
Shrug, I've gotten the opposite in my games. People like the ability to overcome their enemy's defenses rather then be told "He saves" by the DM.
It just makes more sense to me. If you're going to have spell saves, then why not make defender roll ALL defenses?
You could do it either way for all I care, but making attacks functions in a similar way no matter what "type" seems like a change that works just like making bonuses all positive rather then sometimes negative.