D&D (2024) You're not planning on getting 2024 D&D? Why is that?

You're not planning on getting 2024 D&D? Why is that?


Aldarc

Legend
Right, 5.5e is faaaaaaaaaaaaaaar from as locked down as 4e. But in my case "too much" can easily be defined as "more than 5e." And 5.5e is clearly more locked down than 5e, even if not by much.
That unsurprisingly sounds like an unhelpful metric that is meant to make something trivially insignificant seem much larger of an issue than it actually is through the intentional use of vague language. :rolleyes:
 

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Daztur

Hero
That unsurprisingly sounds like an unhelpful metric that is meant to make something trivially insignificant seem much larger of an issue than it actually is through the intentional use of vague language. :rolleyes:

Why would I spend a bunch of time to learn rules that I like less than the rules that I already have? Seems like a waste of time. It took YEARS to get 3.5eisms out of my head when running 5e. I don't want to deal with that naughty word again unless a new edition is CLEARLY superior.
 

Aldarc

Legend
Why would I spend a bunch of time to learn rules that I like less than the rules that I already have? Seems like a waste of time. It took YEARS to get 3.5eisms out of my head when running 5e. I don't want to deal with that naughty word again unless a new edition is CLEARLY superior.
No one here is trying to convince you to buy D&D 2024 or forcing you to learn these rules - least of all me who has already posted at length my reasons for not buying D&D 2024 - but I don't really see how what you are saying here is pertinent to the present discussion we were having.

I think that it is far easier and more accurate to simply say that you don't like these rules and the added complexity they bring to running/playing the game than it is to claim that a small molehill of vaguely 4e design moves it vertically closer to being a 4e mountain.
 

For instance, take Weapon Masteries… I appreciate the effort to give fighter-types something more to do, but in 4e a fighter had an array of special attacks and tactical choices they could make from round to round. Weapon Masteries to me just seem like we’ve given them “one cool trick” that they can do over and over, unless they have a golf bag of weapons. It reminds me of Trip-Spamming in the 3e days.
Far be it for me to defend 5e, but that is an uncharitable take as you are taking a full-blown 4e fighter and comparing it to Weapon Masteries and ignoring the entire fighter chassis as well as the subclass.
I mean Weapon Masteries is additional to the Battle Master's maneuvers.
 

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