Maxperson
Morkus from Orkus
I know that I checked 13 boxes with "concerns about Hasbro/WotC" being one.How many voted for only "problems with Hasbro/WotC" though? I think with most people it's multiple issues
I know that I checked 13 boxes with "concerns about Hasbro/WotC" being one.How many voted for only "problems with Hasbro/WotC" though? I think with most people it's multiple issues
I voted for multiple choices.How many voted for only "problems with Hasbro/WotC" though? I think with most people it's multiple issues
yeah, I think they found the middle ground that makes me unhappy without making you any more happy… they bring back what I do not like about 4e (the ‘unexplained’ powers) while not bringing back what was good about it (class balance)For those saying it feels like it’s moving in a 4e direction, I can definitely understand your point of view, but as someone who really liked a lot from 4e I have to say the way they’re doing it is at best, half-baked and unlikely to make you or me very thrilled.
Its the 4e vibe they seem to moving towards, not the 4e mechanics. Unlikely to make anyone happy really.For those saying it feels like it’s moving in a 4e direction, I can definitely understand your point of view, but as someone who really liked a lot from 4e I have to say the way they’re doing it is at best, half-baked and unlikely to make you or me very thrilled.
For instance, take Weapon Masteries… I appreciate the effort to give fighter-types something more to do, but in 4e a fighter had an array of special attacks and tactical choices they could make from round to round. Weapon Masteries to me just seem like we’ve given them “one cool trick” that they can do over and over, unless they have a golf bag of weapons. It reminds me of Trip-Spamming in the 3e days.
Yes, they could have done something useful and turned hit dice back into proper healing surges and brought back the best piece of 4e design, limited healing resources, made PCs less reliant on magical healing, and made it easier to attrit down PCs without spending multiple sessions.I will say it appears that 5E will continue its proud tradition of having both too much and too little of 4E in its design.
Thank you for articulating something that's been bothering me but hadn't gelled in my brain until now.For those saying it feels like it’s moving in a 4e direction, I can definitely understand your point of view, but as someone who really liked a lot from 4e I have to say the way they’re doing it is at best, half-baked and unlikely to make you or me very thrilled.
For instance, take Weapon Masteries… I appreciate the effort to give fighter-types something more to do, but in 4e a fighter had an array of special attacks and tactical choices they could make from round to round. Weapon Masteries to me just seem like we’ve given them “one cool trick” that they can do over and over, unless they have a golf bag of weapons. It reminds me of Trip-Spamming in the 3e days.
I will say that this depicts both in a way that makes it seems like they are equivalent positions, but that's definitely not the case. That "too much" is often grossly exaggerated to the point where it seems that any 4e-sized molehill is being called a 4e-sized mountain. There is a substantial gap between the changes made in D&D 2024 and 4e D&D.I will say it appears that 5E will continue its proud tradition of having both too much and too little of 4E in its design.
I will say that this depicts both in a way that makes it seems like they are equivalent positions, but that's definitely not the case. That "too much" is often grossly exaggerated to the point where it seems that any 4e-sized molehill is being called a 4e-sized mountain. There is a substantial gap between the changes made in D&D 2024 and 4e D&D.