D&D (2024) You're not planning on getting 2024 D&D? Why is that?

You're not planning on getting 2024 D&D? Why is that?



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TheHand

Adventurer
For those saying it feels like it’s moving in a 4e direction, I can definitely understand your point of view, but as someone who really liked a lot from 4e I have to say the way they’re doing it is at best, half-baked and unlikely to make you or me very thrilled.

For instance, take Weapon Masteries… I appreciate the effort to give fighter-types something more to do, but in 4e a fighter had an array of special attacks and tactical choices they could make from round to round. Weapon Masteries to me just seem like we’ve given them “one cool trick” that they can do over and over, unless they have a golf bag of weapons. It reminds me of Trip-Spamming in the 3e days.
 

mamba

Legend
For those saying it feels like it’s moving in a 4e direction, I can definitely understand your point of view, but as someone who really liked a lot from 4e I have to say the way they’re doing it is at best, half-baked and unlikely to make you or me very thrilled.
yeah, I think they found the middle ground that makes me unhappy without making you any more happy… they bring back what I do not like about 4e (the ‘unexplained’ powers) while not bringing back what was good about it (class balance)
 


Micah Sweet

Level Up & OSR Enthusiast
For those saying it feels like it’s moving in a 4e direction, I can definitely understand your point of view, but as someone who really liked a lot from 4e I have to say the way they’re doing it is at best, half-baked and unlikely to make you or me very thrilled.

For instance, take Weapon Masteries… I appreciate the effort to give fighter-types something more to do, but in 4e a fighter had an array of special attacks and tactical choices they could make from round to round. Weapon Masteries to me just seem like we’ve given them “one cool trick” that they can do over and over, unless they have a golf bag of weapons. It reminds me of Trip-Spamming in the 3e days.
Its the 4e vibe they seem to moving towards, not the 4e mechanics. Unlikely to make anyone happy really.
 

Daztur

Hero
I will say it appears that 5E will continue its proud tradition of having both too much and too little of 4E in its design.
Yes, they could have done something useful and turned hit dice back into proper healing surges and brought back the best piece of 4e design, limited healing resources, made PCs less reliant on magical healing, and made it easier to attrit down PCs without spending multiple sessions.

But nope, we got the walls between crunch and fluff made out of tigers with tigers on top (partially) rebuilt instead.
 

ART!

Deluxe Unhuman
For those saying it feels like it’s moving in a 4e direction, I can definitely understand your point of view, but as someone who really liked a lot from 4e I have to say the way they’re doing it is at best, half-baked and unlikely to make you or me very thrilled.

For instance, take Weapon Masteries… I appreciate the effort to give fighter-types something more to do, but in 4e a fighter had an array of special attacks and tactical choices they could make from round to round. Weapon Masteries to me just seem like we’ve given them “one cool trick” that they can do over and over, unless they have a golf bag of weapons. It reminds me of Trip-Spamming in the 3e days.
Thank you for articulating something that's been bothering me but hadn't gelled in my brain until now.

I can see how the weapon properties system they're introducing has appeal - it gives a few easy-to-understand options that makes some weapons more interesting depending on what you're trying to accomplish and how. But it's frustratingly limited and limiting, and obviously will result in fighters switching weapons constantly.
 

Aldarc

Legend
I will say it appears that 5E will continue its proud tradition of having both too much and too little of 4E in its design.
I will say that this depicts both in a way that makes it seems like they are equivalent positions, but that's definitely not the case. That "too much" is often grossly exaggerated to the point where it seems that any 4e-sized molehill is being called a 4e-sized mountain. There is a substantial gap between the changes made in D&D 2024 and 4e D&D.
 

Daztur

Hero
I will say that this depicts both in a way that makes it seems like they are equivalent positions, but that's definitely not the case. That "too much" is often grossly exaggerated to the point where it seems that any 4e-sized molehill is being called a 4e-sized mountain. There is a substantial gap between the changes made in D&D 2024 and 4e D&D.

Right, 5.5e is faaaaaaaaaaaaaaar from as locked down as 4e. But in my case "too much" can easily be defined as "more than 5e." And 5.5e is clearly more locked down than 5e, even if not by much.
 

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