D&D (2024) You're not planning on getting 2024 D&D? Why is that?

You're not planning on getting 2024 D&D? Why is that?



log in or register to remove this ad

Daztur

Hero
Just to reply to this as someone who loved 4E. 5E and 5.5E is not remotely similar to 4E. Whenever I hear that is is more like it I think "great, so I'm going to like this?" And then no, it's not. I think for some people, design that makes 5E seem more like a game equates with 4E. And that is typically something they don't like.

I don't know where the comparison really comes from, but I suspect it's due to options for fighters letting them do more based on weapon masteries. In the games I'm playing, I can see this as an issue since one of the players wants to just hit things with their character. But that doesn't make it 4E-esque.

Combat in 4E was a tactical minigame that everyone got to do stuff in, even the martials. A fighter had just as many tactical options as a wizard and could affect the game's flow just as much. They were just as important. I played a lot of 4E and I never ended up playing a wizard because other characters were just as interesting to me.

5E combat is not that. I suspect the weapon mastery will open up more interesting options to martial characters (I mean, how could it not?), but it doesn't change the fact that even if a fighter is toppling over an opponent, a wizard is still casting Hypnotic Pattern and there's something fundamentally different between those two characters.

The things that 4e fans liked the most about 4e and the things that people who didn't like 4e hated about 4e are often separate things.

In 5.5 seems to have decided (to a limited extent) to put back in some of the things about 4e that really rubbed a lot of 4e haters the wrong way, while also not putting back in the bits of 4e that 4e fans loved the most.

The result is no more "rulings not rules" but also not having 4e's tactical richness.

It's like if they decided to put in 1e's initiative system (o_O) but didn't decide to use the stuff that 1e fans loved most like GP = XP.
 

JDR

Explorer
I don't remotely need the current corporate brand D&D to cater to my interests...and I'm definitely of the opinion presently that it generates a particularly unhealthy TTRPG culture when it becomes terribly important for people that corporate brand D&D caters to their particular interests...its unhealthy for the individuals so invested and that unhappiness and poor health, scaled up, makes for a considerably unhealthy cultural body.
Winner for what I will call the new edition/revision/update/refresh/new core books/5.5e/5e2024/etc. -- Corporate D&D.
 



Bunch

Explorer
This is a sound approach! You're gonna get some great deals, I imagine!
Already picked up PHB, MM, DMG, Volos & Mordenkainen's for $3.49 each. Also some dice ($2) and 2 boxes of prepainted minis($2/each).

It looked to me like someone saw 5e was ending and just didn't like the hobby enough to want to go with it so they got out
 

SteveC

Doing the best imitation of myself
sounds like more like 4e then, even if it is not enough for your liking
Just a comment on this one. I looked at a guide for building a fighter for 4E that's hosted on ENworld. You can see the guide here. If you have a moment, compare that to the 5E fighter to see what I mean. They are not really similar at all.

Now, I'm not saying that the 5E fighter is bad at all; it's just not the same.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
They should have just done an update patch to the rules akin to Xanathar's/Tashas.

Call it 'Otto's Irresistible Rules Shuffle'
yeah, let's be honest, much of the changes we've seen so far for 2024 could have been variant rules added in a ''of everything'' book, much like they did with the ranger and sorcerer. At-most, the new classes have what, 3-4 features changed from their 2014 incarnations? Having a variant classes rules listing only the new variant features instead of a reprinting the full class would not have made a huge impact page-count wise.

Add to that a chapter on Weapon Masteries and various ways to add them to your game. And a chapter on new spells and some spell redux. Add a few new archetypes (sea druid, tree barb, etc).

I think it could have been a nice book without going into the full edition-not-edition reprint of the 3 corebooks.
 

mamba

Legend
Just a comment on this one. I looked at a guide for building a fighter for 4E that's hosted on ENworld. You can see the guide here. If you have a moment, compare that to the 5E fighter to see what I mean. They are not really similar at all.
no, I do not expect them to be similar. Still 2024 from my perspective is moving in a 4e direction, even if it is more ‘vibes’ than class design

The new monster stat blocks, the ‘rules over rulings’ approach, adding more fiddly parts like weapon masteries, a buff in character power, they all give me 4e vibes.

I absolutely agree that the end result is not anywhere near 4e, but the underlying philosophy for me is moving closer to 4e
 


Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top