If and only if you can get your players all on the same page when it comes to tone, it is possible to use D&D or any other system to emulate horror at least for a short while. Generally its not good at it but it is possible.
Even games like Chill which is meant to be used for Hammer Horror or the kind of stuff you'd find on Svengoolie late at night don't do their genre well.
Action Horror ala Buffy and Angel and Splatterpunk are decent genres for RPG's. They are not the classic horror movie horror though, the former is closer to Paranormal Action and Romance and is fine as an RPG. Not D&D though as the system assumes power levels, genres and magic that are a poor fit.
However other games play these really well and some horror elements have made their way in. Its more like seasoning than a main course though so in that sense its not a horror game but Modern Fantasy seasoned with Horror .
Splatterpunk is more an esthetic than a genre though the old game Nightshift (which came out with the old World of Darkness or maybe a couple of months before) was meant to do this kind of think with a bit of Clive Barker's Nightbreed thrown in , it really wasn't awesome simply because the game is "standard RPG" with Eli Roth doing narration and not something that lends itself to long term play,
Even games like Chill which is meant to be used for Hammer Horror or the kind of stuff you'd find on Svengoolie late at night don't do their genre well.
Action Horror ala Buffy and Angel and Splatterpunk are decent genres for RPG's. They are not the classic horror movie horror though, the former is closer to Paranormal Action and Romance and is fine as an RPG. Not D&D though as the system assumes power levels, genres and magic that are a poor fit.
However other games play these really well and some horror elements have made their way in. Its more like seasoning than a main course though so in that sense its not a horror game but Modern Fantasy seasoned with Horror .
Splatterpunk is more an esthetic than a genre though the old game Nightshift (which came out with the old World of Darkness or maybe a couple of months before) was meant to do this kind of think with a bit of Clive Barker's Nightbreed thrown in , it really wasn't awesome simply because the game is "standard RPG" with Eli Roth doing narration and not something that lends itself to long term play,