Ralif Redhammer
Legend
Bloodborne is such a good game, and gorgeous. During the pandemic, I've been replaying the Soulsborne series. Just beat DS3, so Bloodborne is likely next, after The Last of Us 2. I do need to get to Sekiro again, but I had a very hard time with that game. Parrying has always been my weak spot in the Soulsborne games, and Sekiro pretty much requires it.
Very true. In past decades, players and DMs could end up being stuck with each other, but now, we are happily no longer beholden to that. Run a crappy game or be a crappy player? It's easier than ever to find a new game or player.
Catharsis can be a big part of role-playing. But definitely, you can't sustain horror, or any mood, permanently. The game's tone, its peaks and valleys, all need to be modulated. That's true of any style campaign. One of the reasons Ghostbusters works so well is because it hits that balance act perfectly. You move from comedy to horror, from light-hearted moments to discussions about the end of the world.
The creature and character designs of Bloodborne are so good. Heck, one of the first weapons you come across, the saw cleaver, is just so wicked-looking.
It is grimness itself - the afterbirth of a fledgeling god slooped together from all the corpses Yahar’gul!
There is no other game that gives me the same sense of joy and achievement at defeating a boss than Bloodborne!
Very true. In past decades, players and DMs could end up being stuck with each other, but now, we are happily no longer beholden to that. Run a crappy game or be a crappy player? It's easier than ever to find a new game or player.
Nothing is sustainable in the long term if the player isn’t willing.
Catharsis can be a big part of role-playing. But definitely, you can't sustain horror, or any mood, permanently. The game's tone, its peaks and valleys, all need to be modulated. That's true of any style campaign. One of the reasons Ghostbusters works so well is because it hits that balance act perfectly. You move from comedy to horror, from light-hearted moments to discussions about the end of the world.
The thing is, horror isn't an enjoyable experience, at least not in the traditional sense of being fun or rewarding. It can sometimes be exhilarating, but generally in a way that you’re relieved when it’s over rather than a way that makes you want to do it again. You don’t generally walk out of a horror moving feeling uplifted. It’s supposed to be cathartic. It’s supposed to be an exploration of negative emotions. And yes, that can be draining. There’s a reason horror games are often run as one-shots. Even games that are meant to be horror games end up swinging more towards drama, pulp, or schlocky hammer-horror type fare when it comes to long-term campaigns.
The creature and character designs of Bloodborne are so good. Heck, one of the first weapons you come across, the saw cleaver, is just so wicked-looking.
It’s so gross, I love it!