Ralif Redhammer
Legend
Oh, definitely. I got slaughtered going into Bloodborne at first, before I adjusted my strategies. From Software always challenges the player to learn from their mistakes, pay attention to the game, and to get better.
Back to the subject at hand, I think D&D has always dipped its toe (and more) into horror. From the ultradense funhouse dungeon of Tegel Manor (which, for a 1977 book, has a ton of creepy atmospheric touches) to I6 to the Realm of Terror Ravenloft campaign setting to the Book of Vile Darkness to Curse of Strahd to Rime of the Frostmaiden and more. The cleric was inspired by Hammer Horror films. Werewolves, vampires, and other undead were in the game from the very beginning.
Pardon the aside, but I have this pet theory that definitely isn’t true, that Bloodborne and Sekiro were in part responses to the way Dark Souls was played. Players got really cautious and passive, keeping their shields up while they waited for an opportunity to attack. So, Fromsoft made Bloodborne, where aggressive play is rewarded and the shield is replaced with a gun so you can still parry but you can’t sit there and block constantly. Then players played that by using the gun as a gun instead of a parrying tool and avoiding damage almost exclusively by dodging. So Fromsoft made Sekiro, where dodging will only get you so far and you really just have to learn to parry if you want to win.
I haven’t gotten good at Sekiro yet, but considering how much better getting good at Bloodborne made me at Dark Souls, I’d be excited to try it again after I’ve gotten the hang of Sekiro.
Back to the subject at hand, I think D&D has always dipped its toe (and more) into horror. From the ultradense funhouse dungeon of Tegel Manor (which, for a 1977 book, has a ton of creepy atmospheric touches) to I6 to the Realm of Terror Ravenloft campaign setting to the Book of Vile Darkness to Curse of Strahd to Rime of the Frostmaiden and more. The cleric was inspired by Hammer Horror films. Werewolves, vampires, and other undead were in the game from the very beginning.