Unstoppable Undead

When you have Fly, Invisibility and Knock you can completely bypass what could have been a session of planning and infiltrating a location.
Yeah, can you imagine spending a session doing things and getting stuff done as opposed to planning to do things and get stuff done? :p

Seriously, though, I'm a busy college student soon to be busy member of the work force. I don't have the luxury of spending two of my weekly gaming sessions planning things when one will do.

I would do it for the lulz, but I don't think it will solve anything that cant be solved in an other way...
Now that I think about it, it does seem that the best solution to a DM who doesn't know what he's doing is to get a different DM.
 

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Yeah, can you imagine spending a session doing things and getting stuff done as opposed to planning to do things and get stuff done? :p

Seriously, though, I'm a busy college student soon to be busy member of the work force. I don't have the luxury of spending two of my weekly gaming sessions planning things when one will do.


Your right, saying "I cast fly and invisibility and I fly over the guards" sound like much more fun than actually planning out and executing a stealth attack or timing their rotations and sneaking past them or stealing some uniforms and posing as guards and bluffing your way through.

The faster you burn through the story the better you are doing right??
 

Your right, saying "I cast fly and invisibility and I fly over the guards" sound like much more fun than actually planning out and executing a stealth attack or timing their rotations and sneaking past them or stealing some uniforms and posing as guards and bluffing your way through.

The faster you burn through the story the better you are doing right??

Better than triggering an alarm spell...
 

Your right, saying "I cast fly and invisibility and I fly over the guards" sound like much more fun than actually planning out and executing a stealth attack or timing their rotations and sneaking past them or stealing some uniforms and posing as guards and bluffing your way through.
Oh, yes. That is absolutely what I meant. Thank you for putting things in such accurate and clear terms for me

The faster you burn through the story the better you are doing right??
Goals accomplished, storyline advanced, fun had. Yeah, sounds about right to me.
 
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I think that 6 fighters and 1 cleric is a lot more balanced than 6 clerics and 1 fighter. The 6 fighters in a game with one cleric won't feel as left out as the 1 fighter in a group of 6 clerics.


-I- am now curious. HOW many people have tried an all cleric party? They have 3/4 BAB so they dont totally suck in melee (unless you go Cloistered for extra skill points, spells, domain, and lore) and they can wear Heavy armor.

That would be interesting, clerics of various faiths and alignments, some conflicting are somehow drawn together. Perhaps to fight an Elder Evil that threatens all gods? I like that idea. Thats a good idea for a campaign.

Have you ever worked in the US Patent Office as a patent examiner? What you do is you get a patent application, then research related products extensively to determine if the new product is novel enough to warrant receiving a patent.

Some people consider it stimulating, challenging, exhilarating work. Others think it is a right pain in the ass.

Einstein worked in a patent office. Random bit of history.
 
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-I- am now curious. HOW many people have tried an all cleric party? They have 3/4 BAB so they dont totally suck in melee (unless you go Cloistered for extra skill points, spells, domain, and lore) and they can wear Heavy armor.

That would be interesting, clerics of various faiths and alignments, some conflicting are somehow drawn together. Perhaps to fight an Elder Evil that threatens all gods? I like that idea. Thats a good idea for a campaign.

The Local Interfaith Council...of BADASSES!
 

The Local Interfaith Council...of BADASSES!

Obligatory.
World Of Badass - Television Tropes & Idioms

Some of us gather in solemn prayer. :angel:
Some of us gather in orgiastic sacrificial rituals. :devil:

But NOW we gather to whoop your interdimensional ass back to the Far Realm. :cool:

http://tvtropes.org/pmwiki/pmwiki.php/Main/DidYouJustPunchOutCthulhu

Actually, the ALL Evil party reminds me of Necessary Evil, which I enjoyed playing. Perhaps the orders of light went down first, leaving nothing but the bad guys to save the world...so they can take over it.

http://tvtropes.org/pmwiki/pmwiki.php/Main/EvilVersusEvil


Your right, saying "I cast fly and invisibility and I fly over the guards" sound like much more fun than actually planning out and executing a stealth attack or timing their rotations and sneaking past them or stealing some uniforms and posing as guards and bluffing your way through.

The faster you burn through the story the better you are doing right??

I suddenly remember that whole big fat argument on Narrative control and why "Billy gets to build a demiplane".

Frankly, all it means is that flying over the guards invisible is a solution, but the guards are JUST that low on the totem pole, they barely even register as red shirts. You gotta kick things up a notch.

Why cant the guards fly?
And if this place was worth its salt, why didnt they have a mages guild engineer their security? Or hire a wizard/witch hunter to train their personel to deal with supernatural/magical enhanced attackers-which in a fantasy world are more dangerous than most mundane ones?

The 5 things everyone should worry about when securing any place are:
-Flying (With magic OR wings)
-Invisibility
-Scrying
-Teleportation
-Incorporeality/Etherealness

Oh and that stealing uniforms thing, any Evil Overlord should have figured that out by now if they are genre savvy.
http://tvtropes.org/pmwiki/pmwiki.php/Main/DressingAsTheEnemy

In fact, I KNOW its on the EOL. In any case, as for spending entire sessions planning, I've done it in Shadowrun and Call of Cthulhu.

EDIT: why cant I ever reliably get these links to convert to plain text?
 
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Better than triggering an alarm spell...

Ooo yeah, and that might cause a fight. I would hate to waste session of D&D on a fight with some guards. Especially if i was a martial character... oh wait, no, that's exactly what i want.

I'm not saying spells are bad. I'm saying that even a party without multiple casters can still be fun. This party is very fighter heavy, and that is definitely not optimal, but you don't have to be optimal to be having fun. They have a Cleric and a Ranger so they have access to healing so i think this is still a workable party. The problem i see is if the cleric isn't having fun cause he is stuck running around healing everyone all the time.

It would undoubtedly make it easier if the fighters all threw themselves off a cliff and then rerolled wizards, clerics and druids but that doesn't mean that the game is doomed to suck if they don't.
 

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