Unstoppable Undead

Yes. Casting any spell or using a spell-like ability provokes an AoO. Even if you cast a stilled, silenced spell by using the silent and still spell metamagic feats.

A spell with a swift action casting does let you cast 2 spells in that round. One is a swift action the other is a standard action.

Incorrect. Swift action spells do not in fact provoke AoOs.
 

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The party was more balanced when we were playing with 2e rules. We had a guy playing a Mage/Cleric, a guy playing a Mage/Thief, and another guy playing a single classed Mage. Unfortunately they saw how much success my Lupin Ranger was having with TWF in 2e and decided when we switched to 3.5 to re-roll as fighters so that they could also be "awesome". I was going to roll up a druid but the DM didn't want me to so I stuck with my Fuzzy Ranger.

Wait...wait. You had 2 multiclass magic users, and a FULL magic user and they ALL converted to fighters to be as "awesome" as your ranger.

...AHAHAHAHAHAHAHAHAHAHHAAHHAHAHAHAHAHAHA-oh.
You were serious.

:<

I'm not sayng melee cant be awesome, but it all of them single classed fighters? When there were already fighters? It really doesnt seem wise to build a party so large with a single caster (there's like 6-8 of you?). You've got the divine with the cleric, I would have had the full magic user become an arcane and the rest any melee with variation. I mean, how awesome can everyone be if most of the party is all the same class? How do they differentiate between each others "awesome"? Did they all go dual wielding, or like trip fighters?

In any case, what or better yet WHO are these Revanants after? Seems like you've some problem solving outside of combat. Although I can TELL your DM sounds like a Mage hater what with "Call Lightning" a sinple evocation being called a "cheap trick" as was Heat Metal on the orc's sword (Hell, gandalf pulled that on Aragorn once in RoK).

What are his expectations? Its weird because he seems to have c*ckblcoked both magic AND beatdown. There's got to be a story based solution-if not he's just screwing with you guys.

While we were using 2e rules the campaign mostly dealt with Garagos(a Forgotten Realms deity) challenging Tempus(another Forgotten Realms deity) for his seat of God of War. The clergy of Garagos created Revenants in an abandoned prison. They were affixed with magickal goggles that made them believe anyone they looked at to be the person that killed them. I took my party in, we thought we destroyed the facility, I killed Garagos's chosen one while the rest of my party lay decapitated from his vorpal sword that turned to dust. Then we killed Garagos's Avatar which spawned after I killed the chosen one. We thought we weren't going to see Revenant again but we were wrong. Once we switched over to 3.5 he decided to give them a new look.

Soooo do these ones still have goggles? Dispel magic should disable them for a few rounds.

It's cheaper to kill off some party members and have their replacements conveniently show up.

Frankly yes. Either that or just let 2-3 of you rebuild.

Gods...I can never give you enough XP Dandu.
 
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tbh i think i have to agree with people here

it may just be that he is trying to kill off some of the fighters to get a little diversity back into the group. he may have realised that although he might not get all his own way with arcane casters in the group that it is better than all being fighters with TWF


and picking on a character for having low HP may just seem like that because it has low HP therefore it is easier to kill. if i was you i would suggest to this player to get his character some heavy armour and make it harder for him to actually take damage so he doesnt die as much
 

I think that 6 fighters and 1 cleric is a lot more balanced than 6 clerics and 1 fighter. The 6 fighters in a game with one cleric won't feel as left out as the 1 fighter in a group of 6 clerics.


It's just a different type of game when you have that many non casters. I feel like people online assume you cant have fun with out OMGWTFPWNING Magic from full casters.

I played in a great game for a little over a year that had a Monk, Fighter, Hexblade, Ranger and a Bard/Rogue. We had a lot of fun and found a lot of creative mundane solutions to problems that are non issues with high level casters. Did it make the game harder on us?? Probably, but the challenge is part of the fun right?? Like everyone says your not suppose to try and "Win" D&D

Also is it surprising that weak characters die first?? if you only have 2HD in a party full of 6HD characters you are going to have to be cautious to stay alive. Some how i get the feeling the Feral Half Dragon is charging deep into the mix early in the fight to use his pounce and is getting in over his head. This is just a speculation but i wouldn't be surprised if it was the case. I had flying kick on the Monk in the game i mentioned above and had to learn not to get charge happy the hard way.
 

It's just a different type of game when you have that many non casters. I feel like people online assume you cant have fun with out OMGWTFPWNING Magic from full casters.
I feel like people online assume that you can't do as much without OMGWTFPWNING Magic from full casters.

I played in a great game for a little over a year that had a Monk, Fighter, Hexblade, Ranger and a Bard/Rogue. We had a lot of fun and found a lot of creative mundane solutions to problems that are non issues with high level casters. Did it make the game harder on us?? Probably, but the challenge is part of the fun right?? Like everyone says your not suppose to try and "Win" D&D
Have you ever worked in the US Patent Office as a patent examiner? What you do is you get a patent application, then research related products extensively to determine if the new product is novel enough to warrant receiving a patent.

Some people consider it stimulating, challenging, exhilarating work. Others think it is a right pain in the ass.
 
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I think that 6 fighters and 1 cleric is a lot more balanced than 6 clerics and 1 fighter. The 6 fighters in a game with one cleric won't feel as left out as the 1 fighter in a group of 6 clerics.

Yeah, and 6 clerics and 1 fighter is more balanced than 5 clerics and 2 wizards.


Well, if the DM makes magic uber, it makes sense that players should deal with it without using magic themselves; it would be unbalanced if they did.
 



I feel like people online assume that you can't do as much without OMGWTFPWNING Magic from full casters.

And they're right.

I agree with that. Magic does a lot for you, and easily too. That is part of why less magic can be fun, it makes things harder.

When you have Fly, Invisibility and Knock you can completely bypass what could have been a session of planning and infiltrating a location.

I'm not saying its worse or better, just different. Both can still be fun... or horrible depending on the DM and party.

I'm having a lot of fun playing a Druid right now but compared to a Monk i feel like i'm playing on easy mode. I have to hold back to keep from overshadowing the other characters. I have fun calling down the mighty forces of nature and smashing encounters but i'm not really being challenged.
 

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