Unstoppable Undead

If they're regular fighters who want to TWF, they'll need to pump Dex... which is not the stat that factors into damage. It is also not the stat the factors into hit points.

This is why TWF works better on Rangers, who can ignore the Dex requirement, and Rogues, who don't need strength.
 

log in or register to remove this ad



They are a good group of guys but while using 2e + Skills and Powers, my Lupin Ranger and a Dwarven Fighter were easily combining around 130 damage a round, so when we switched to 3.5 and were given an option to start new characters everyone wanted to TWF so they could top the damage charts. Plus the DM doesn't use a lot of magick so we are usually just trading melee damage numbers the whole session.
 

I've never played 2e so let me guess; TWF worked a lot differently back then.

Ok, now thinking through the lost of things mundane characters can do, I have come up with the following ideas:

Buy marbles. Marbels force a DC 10 balance check vs falling prone if you move through an area with marbles. They are from either the Complete Scoundrel or the Arms and Equipment Guide.

Buy everyone a two handed weapon, or have them wield one of their weapons in two hands. Buy everyone a Breastplate. Put armor spikes on that breastplate. They can now fight with a two handed weapon and get Strx1.5 to damage, and TWF with an offhand weapon.

Smack them upside the head for thinking that a virtually all fighter party, as it is imbalanced, and not in the good way.
 
Last edited:

In 2e you applied full strength modifier damage to both main and offhand attacks, as a ranger I was able to TWF without penalties and I was able to get weapon specialization. I also had 3-4 attacks a round and it was a lot of damage

But my character wasn't built for TWF greatness, I made a 6'10" 350 pound Lupin Ranger to compliment my best friend's 5'5" 125 pound Half-Elf Cleric. Sort of like Chewbacca and Han Solo.
 


Well, I didn't say we matched them completely. Just that I was playing a large furry and he was playing a small half human and we were best of friends. Haha.
 


I play the Elder Scrolls series a lot and they call their mana reserve Magicka. I liked the way it looked so I started spelling magick like that.

I just assumed you were English, common spelling for them across the pond.


Holy Cow. You guys are awesome. Thanks to everyone for all of your replies and I should have given you guys more information.

The party consists of my 8th level Lupin ranger, an 8th level half-elf cleric, a level 7 dwarf fighter, a level 6 half-orc fighter, a 6th level dwarf fighter, a 6th level feral half-dragon fighter, a 6th level high elf fighter, and a 6th level human fighter.

We are playing 3.5 but we were playing with 2e rules for about a year. When we switched the DM converted the Revenants with his own homebrew format. They do have Regeneration and not Fast Healing, because in 2e they had Regeneration and the DM said he doesn't care that Undead aren't allowed to have Regeneration in 3.5. The problem isn't reducing them to 0 hitpoints, it is turning off their regeneration.

He introduced them in our 2e campaign because they were immune to turning and there was an undead encounter where our cleric destroyed a bunch of skeletons. He didn't like that so he found undead that the cleric couldn't destroy.

We tried acid and fire but they didn't work so we just hacked at them until we felt a sufficient amount of damage and hightailed it.

You have SIX 3.5 Fighters in the same party? You cant drink just six.
http://www.enworld.org/forum/d-d-legacy-discussion/296012-why-3-5-fighter.html

But still, it seems you have a lot of melee power, they may have DR in addition to the regeneration. In anycase, nothing has Regeneration 5/-, there must be some solution. OR if somehow these are Unholy Apocalypse Undead, then there must be something your characters are supposed to do to stop them.

Also-NO RELATION.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Revenant)

Sorry I should have been more clear. He doesn't dislike magick, he dislikes magick users. And I have so much money because he doesn't allow us to buy magickal items, he wants us to find them. Luckily I don't believe he can prevent the cleric from using Craft Wondrous Items. Well he is the DM but that would be very cruel given our current situation.

Ah, a mage hater. I played under someone like that. I survived the "Bee Cave" Adventure. Try rescuing a dimwitted servant and his master from a cave littered with festering corpses in syrupy malebolges and lined with honeycombe growing through bones of long picked clean skeletons, the whole place choked by the sickenly sweet and sour stench of nectar and death. And these arent ordinary bees, they are fiendish and attracted to magic, swarming any source of magical power or the caster of a spell.

Its worse when your contractors fail to mention this at all, and you unexpectedly come to the cave and happen upon a dead wizard, body bloated and red, flesh covered in welts -his form contorted as though he was grasping and rending his robes before he died.

Then make it all for nothing, because even after killing the queen in the final chamber, you find that the party to be rescued has all perished. Nothing to do but pry whats still usable from the corpses, setting the whole place alight before you pray to all space that not a one survived to begin a new vile hive.

And he didnt just do that because he wanted to challenge the magic users of the party, he many, many, many times commented on how he hated all casting classes.

We beat it anyway though. :devil:
Although I almost died. :hmm:

That's almost as bad as the time I got most of the flesh blasted off my bones by a CR 13 Steel Predator at 5th level. Although I survived that too. Be surprised what you can live through.

As for the magical items, I've done it both ways -make it yourself/loot it (god I hate random loot) OR live in a big city/Urban hub where there are bazaars and markets run by wizards and artificers.
 
Last edited:

Remove ads

Top