RigaMortus said:
Does anyone have any good stories about some "unusual" gaming groups they played in?
In my experience, one cannot call something "unusual" before establishing a baseline, and I don't thing there IS such a thing - at least, not anymore. Back in the early days, the typical gamer was a part-time miniatures gamer, quoted everything from star trek to doctor who, and knew the difference between 1960's 11" GI Joe action figures and the tripe Hasbro introduced back in the early 1980's. (just overexaggertating to make a point.)
Now, I have noted gaming groups of all configurations: Everything from one group I've seen with enough white-collar power to start a corporation (or who HAVE started a corporation), to drama troupes, to entire groups of gay pagan libertarian train conductors, and back again.
My current group consists of:
1 Wiccan computer technician
1 Lapsed Catholic salesman
1 Christian Computer Admin
2 agnostic/atheist Web designers
and used to contain at one time one "Grip" Wiccan (it's a philosophy within a religion; and I know nothing else about it).
Most of us met through jobs and similar interests. But the fact is that there are almost as many unusual groups as there are groups.
Dave Arneson's famous story involves what he tells people whom he meets that D&D players are "weird": At one time about 15 to 20 years ago, every United States Nuclear Submarine had a Dungeons and Dragons gaming group on it, it was so popular in military academies. If D&D players worldwide wanted to dominate the world, it had a darned good start.
