Up from the Dust: IC

Wato sees Roth, Milo, Adauth and Jalen in front swimming against the light. That must be the right direction. He swims with a ll his strength. Swim check Roll(1d20)+0:14,+0 Total:14
 

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Larris Human Fighter

Larris feels a need to be different, his chaotic nature expressing itself. He swims into the side passage.

OOC: Swim check: (12)+5=17
 

If I don't find air soon, it'll mean trouble for me...

Adauth swims rapidly toward the light, with nowhere else obvious to go. He's taking 10 on the Swim check for a total of 18 (10 + Str + swimming gear).
 

Nebrios: [sblock]Your form hammers into the creature's psyche, trying to drive deep into its black, twisted mind. You soon find that it is far too strange and alien, however, to inflitrate. Just brushing up against its horrible psyche is enough to nearly shatter even your formidable mind - even you, an imp of the hells, have never experienced something quite so dark and twisted as the mind of this bizarre creature.[/sblock]

Those swimming into the side passage: [sblock]You swim into the side passage and grope like blind men in the dark. Soon your hands detect something that seems a bit more familiar - stone. You are not certain, but you think you feel stone steps. The steps are covered in slick mud and nearly overgrown by the strange, encroaching seaweed-like plants, but you have no doubt that there is some sort of man-made structure nearby.[/sblock]

All:
Suddenly, the light winks out and you feel something terrible. At first your mind, deprived of oxygen, struggles to place the sensation, but finally the breathless wheels in your mind grind to the inexorable conculsion. Something that was not there just a mere moment before has suddenly taken up residence within the dark, murky waters beside you. Then, you feel a massive rush of water as if something insanely large is moving through the plant-choked waters...

OOC: Now you can use those init rolls. If you want to re-roll, feel free. Also, Grundy, Hume, Wayne, Valandra, Airole, Vargo and Kal can see that Larris and Ganshinji seem to be entering some sort of "side passage" that was missed by the other folks. Everyone needs to add another round onto the numbers of rounds in regards to holding their breath.

Folks with darkvision can see a bit more, as below:
Darkvision folks: [sblock]Suddenly, a insanely massive form winks into existence in the water above you. There is no doubt in your mind that this creature was the source of the light which just winked out of existence. The creature is right next to Roth, opening is massive, gaping maw.[/sblock]
 
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Larris Human Fighter

Larris begins to feel a sense of hope. He gropes forward half swimming and half climbing. One thought forenost in his mind--Air.

OOC: Swim check (9)+5=14.
 

AIR! Must find it!

Ganshinji clings to the bitter hope of air as a drowning man does to...well...the hope that air will soon invade the lungs.

He gropes for sthe tone steps with the fervent wish that air will soon be available. He is aware of the danger that the big fish present, however.

Battle? Underwater? With axes? This can only end poorly. Getting away is my only concern at this point...unless I am forced to fight. Adauth might not do so well. Hopefully he gets away. I should go help him. I never wanted to live forever anyways.

Swim Check:20

Initiative: I'm using the old one, which was a 19+ 4(due to Adauth's marshal's aura)= 23
 
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Wato

What the hell was that? Distracted for a second by the lack of light Wato do not feel how his body begins to claim air. He reaches out in front of him tying to make contact somehow with Adahut, but he feels nothing there Where is he? It was just s second ago!
He feels around him in all directions to try find Adauth moving a little to what he thinks is right, left, up, down and back.

Swim check Roll(1d20) +7 (STR):14,+7 Total:21
 

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