Up from the Dust: IC

Wayne struggles on, almost out of breath, swimming frantically for air... or where he hopes is air, wishing he had some scuba gear stored in his belly-button.

((Swim check 14 (1d20) +0 (bonuses) = 14

I think I'm drowning after this round))
 

log in or register to remove this ad

Trouble. I'm... in... trouble. Cant see ANYTHING. don't know where I am or where I'm going and quickly running out of air. all I can do is keep going.

Swim = 9 + 2 + 0 = 11

BTW, 3rd round swimming...
 

Larris Human Fighter

Larris amazed by Ariole's speed redoubles his efforts and continues to hope against hope that air is just ahead. He is climbing and swiming as best he can.

Swim Check: (8)+5=13
 

Swim checks, oh we got swim checks! We got lots and lots of Swim checks!
Grundy = 22 (+4 STR, 0 swim skill)
Hume = 13 (0 STR, 0 swim skill)
Valandra = 10 (+3 STR, 0 Swim skill)
 
Last edited:


Wato hits the wall and realizez that he cant fight it. he turns around and beggins swimming the other way.

ooc: problems with my internet. please roll swim check for me. +3 str
 


What the hell?

Adauth pulls a dagger from his wrist sheath and begins to prod the mysterious wall-like thing that has suddenly fallen on top of him, while trying to wriggle out from under it and further towards Ganshinji at the same time.

Swim check: 18, 1 Attack: 19, Damage: 7, Strength check (if needed): 24, and the olbigatory what-the-fracas inspired bardic knowledge roll (for the huge former light [I'm guessing dire anglerfish or something] or the new smothering thing that's trying to drown the lot of us): 26, Spellcraft (in case the smothering thing is a spell of some sort): 12

{OOC: Why the heck is everybody worrying about the drowning rule already? I've got a 10 Con and I have another 15 rounds before I need to start making checks.

Ashy said:
Remember - spoilers are sacred! No reading unless it is your business!

Heh. Caught me. Sorry, I got antsy and started to wonder what Komodo had to send you that was holding up the proceedings. :o Well, at least you know I'm not very good at cheating when I do get tempted to read the spoliers. :heh: }
 

Kelleris said:
{OOC: Why the heck is everybody worrying about the drowning rule already? I've got a 10 Con and I have another 15 rounds before I need to start making checks.

OOC: If you exert yourself, you can hold your breath for your CON/2 rounds before you start drowning. If you don't do anything, you can last for CON rounds.
 

{OOC: Okay, lemme look this up right quick... The drowning rule in the SRD I'm looking at is 2 rounds/point of Con. It makes no mention of exertion reducing the duration.

I just checked the Swim skill - I remembered the drowning rule as 1 round/point of Con - and it says what you've got there. (Though, note, swimming is not exerting yourself. Only things like attacking [standard/full-round actions] count for that.) Presumably the former rule is for deliberate submersion and the swim skill rule for sudden, unexpected submersion. This was more the latter than the former, so I suppose it's a round/Con point. Still, that leaves a number of rounds left for even the weakest-lunged of us.

Something I noticed - the Swim skill seems to be thinking combat-type actions for the exertion clause, but includes full-round actions on the list, which includes swimming half your speed. Could you instead just do two move actions to swim? That seems odd for some reason, but you are allowed to take a move action in place of your standard action.

Ashy, if that makes sense, I've been taking two move actions instead of one full-round action every round. *cough* And next time I'm drowning I'll look it up right away. :D }
 
Last edited:

Remove ads

Top