Hi Anubis mate!
Anubis said:
...during which you are unconscious. This merely gives your party more time to save you from dying,
Couple that with the Fast Healing Feat and its
Anubis said:
so as to reduce death in the game, which ALWAYS slows down play and makes things less fun anyway!
There always has to be the tangible threat of death.
Anubis said:
Using those feats, I suggest NOT making it optional.
Obviously, since its an intrinsic part of your feat chain.
Anubis said:
Believe it or not, very few actually do. I've had this for a while now, and NO ONE has yet to take all of these feats. For one, very few people play straight fighters. For two, any class other than a straight fighter will be giving up ALL of his or her feats to get these, meaning no Weapon Focus, no Improved Critical, no Whirlwind Attack, and most likely no access to Prestige Classes.
If no ones going to take the feats in the first place why make them like that.
You can't argue "Well they might be broken if you take them - but no one ever takes them".
Anubis said:
I'll give ya' this one. Admittedly, the increases could go down SLIGHTLY as these were a bit of overcompensation . . . Either that, or stiffen the prerequisites . . .
Forget about stiffening the prerequisites.
Toughness (
et al) is designed to be a fairly generic chain of feats.
Anubis said:
It's not that the feats are broken, it's that they're USELESS. I like ALL feats to have some kinda meaning. That's why I made Endurance a prerequisite for the Ki feats, to give Endurance meaning. Some of these feats do NOTHING. Who in their right mind would take the current Dragon's Toughness, considering the inane prerequisites and only +12 hit points, which any CR 10+ monster could sneeze at and make disappear? (The minimum level needed to take it is Level 18 unless you do some insane multi-classing!)
I think you are overestimating the power of feats in general to be quite honest!
Anubis said:
Like I said, MAYBE they could be decreased a little, but fact is, they still need to be increased to be at all useful. Perhaps +5, +10, +15, +20, +25, +25, with all the current death's door extensions? That would add up to +100 hit points and a death's door of maybe -180 for a powerful character with a good Constitution . . . Or maybe the prerequisites should increase.
Forget about toughening the prerequisites.
Anubis said:
All I know is that players are seeing something wrong with these feats that I'm not seeing, because most of them still find them to be a waste.
The upper end of the chain is too powerful.
Anubis said:
I think the real problem perhaps might be that these feats are too hard to get at low levels when they'd be most useful, and the combat feats are MUCH more useful. Everyone will EVENTUALLY get these feats, just not until very high levels. By Level 60, you don't even notice the increase, honestly. All of them together is one more hit you can take from an Epic monster, and that's about it.
Feats are not balanced with regards the potential damage monsters COULD inflict. They are balanced with regards other feats.
Anubis said:
The only thing I can think of that is turning you all off is that I run EPIC games, not meaning Level 20+, but meaning games where the world is about to be destroyed and the PCs are the legendary heroes that can stop the evil from destroying everything.
Then such characters will have potentially hundreds of levels, vis a vis, hundreds of feats! Thats not an excuse to make individual feats unbalanced.
Anubis said:
Not only do I not like PCs dying (I try to avoid it at all costs even!), but I like PCs to be able to fight in a lot of battles. Perhaps that is the problem?
No. The problem is they are not even remotely balanced with regards other feats.
Anubis said:
Maybe I'm doing the same thing you've done in the past by customizing rules to fit my own campaign . . .
I think you mean that some people have incorrectly accused me of doing; whereas in your case you are openly admitting it.
Anubis said:
Very well, I can release a new set that works even in less powerful campaigns. Perhaps then you'll see that although you're the genius of the deities, I'm the genius of the feats!
The power of the feat is irrelevant with regards the power of individual campaigns.
A feat is a feat is a feat after all.
Anubis said:
WHAT?! You're nuts . . . Even the Level 30 NPC Fighter already has 275,
...even under your auspices you are handing out +255 hp. My remarks were "You're practically doubling hit points".
Since you have just agreed with me, does that mean you're nuts too!?
Anubis said:
and PCs at Level 40 should have MUCH higher. By Level 40, they'll probably have AT LEAST 500. By Level 60, the hit points will be nearing 1,000 EASY!
...and such characters will have more feats.
Anubis said:
No it does'nt.
A 5th-level character will destroy x4 1st-level characters.
A 20th-level character will be destroyed by a party of 16th-level characters.*
*Note this is something to which you totally agreed about a month ago.
Anubis said:
Until Level 20. After that is when it breaks down. Trust me, I've played this game quite a bit in the last three years, and we've NEVER had a problem at Levels 1-20. That's proof right there that the system works at lower levels.
Just because the problem is less pronounced at lower levels doesn't mean it doesn't exist!
Willful ignorance of a problem does not make it go away.
Anubis said:
As I always say, if it ain't broken, don't fix it! Concentrate on what IS broken, Levels 21+.
It was broken. I have fixed it!