Gez
First Post
Hello everyone, I'm still reading.
The Truth about the Tarot works for me too -- maybe the site was temporarily down when you tried to see it, Craig ?
About size and damage: I agree the advantage of large sizes have been voluntarily downplayed in the game. That's why halflings are so powerful, and why your average adventurer kills hundreds of giants and huge beasts in his life.
Rather than applying additional modifiers, I think that it could be more realistic to add some new combat options. Notably, what I call "antcrushing". If a creature's speed is lower than it's attacker's reach; and if the creature is at least 3 size categories smaller than it's attacker; then the attacker automatically performs coup-de-grâce on each attack action -- this means that the attacker automatically hit, deal critical damage, add possible sneak damage or other effects you can have on helpless defenders, and force the creature to make a saving throw or die.
That would bump quite a bit the CR of creatures of gargantuan or colossal size.
The Truth about the Tarot works for me too -- maybe the site was temporarily down when you tried to see it, Craig ?
About size and damage: I agree the advantage of large sizes have been voluntarily downplayed in the game. That's why halflings are so powerful, and why your average adventurer kills hundreds of giants and huge beasts in his life.
Rather than applying additional modifiers, I think that it could be more realistic to add some new combat options. Notably, what I call "antcrushing". If a creature's speed is lower than it's attacker's reach; and if the creature is at least 3 size categories smaller than it's attacker; then the attacker automatically performs coup-de-grâce on each attack action -- this means that the attacker automatically hit, deal critical damage, add possible sneak damage or other effects you can have on helpless defenders, and force the creature to make a saving throw or die.
That would bump quite a bit the CR of creatures of gargantuan or colossal size.