Sonofapreacherman
Explorer
Upper_Krust.
Well... I’ll say this. The beauty of implementing a "damage size modifier" is precisely that you "tack it on". Meaning, tacking it on is a feature rather than a detriment.
It achieves the desired effect of factoring size and weight into damage modifiers without having to recalculate Strength and melee damage every time. When faced with the choice of tacking on a single extra modifier (using an established game mechanic), versus another rule that recalculates Strength and melee attacks, then assuming both rules achieve the same desired effect...
...tacking it on every time.
Heck, we already tack on situational bonuses and penalties all the time during regular game play. This one is painless by comparison. In that sense, "taking on" will always be less bothersome than "recalculating".
Just so you know, I’m not really trying to persuade you Upper_Krust. You either like damage size modifiers or you don’t. In fact, you’ve already said as much. The solution you came up with is interesting to me because I originally pursued the same line of thought (increasing Strength and melee damage) until my brain tripped over damage size modifiers. As house rules go, it offers minimal change for the maximum impact. Less is more. Occams razer couldn’t be more happy.

Well... I’ll say this. The beauty of implementing a "damage size modifier" is precisely that you "tack it on". Meaning, tacking it on is a feature rather than a detriment.
It achieves the desired effect of factoring size and weight into damage modifiers without having to recalculate Strength and melee damage every time. When faced with the choice of tacking on a single extra modifier (using an established game mechanic), versus another rule that recalculates Strength and melee attacks, then assuming both rules achieve the same desired effect...
...tacking it on every time.
Heck, we already tack on situational bonuses and penalties all the time during regular game play. This one is painless by comparison. In that sense, "taking on" will always be less bothersome than "recalculating".
Just so you know, I’m not really trying to persuade you Upper_Krust. You either like damage size modifiers or you don’t. In fact, you’ve already said as much. The solution you came up with is interesting to me because I originally pursued the same line of thought (increasing Strength and melee damage) until my brain tripped over damage size modifiers. As house rules go, it offers minimal change for the maximum impact. Less is more. Occams razer couldn’t be more happy.

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