Upper Krust, where are you? [Immortal's Handbook]

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Hi Buddha mate! :)

Buddha the DM said:
Yeah, Koshchei the Deathless Ones are in there. None that I can see that are specifically named. But there are plenty of generic demons and the like in there.

I thought it had the Russian deities in there!?

Buddha the DM said:
Did you see anything at my ebay sale that you wanted?

The two main Rifts books I still want are Vampire Kingdoms and South America 2 (the latter being on your list). :)

If I didn't have the Book of Vile Darkness; the Tome of Horrors and d20 Modern to buy before Christmas I might take a chance on Mystic Russia and Spirit West.

Incidently; let me reiterate for anyone out there. The Pantheons of the Megaverse book is probably the greatest RPG book on mythological deities ever*! With the possible exception of the 1st Ed. Deities & Demigods (the Cthulhu & Melnibonean printing).

*to date! ;)
 

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Upper_Krust said:
Hi Eä mate! :)

I do account for ability scores with dragons.

Remember that I stated above this was simply a 'quick' method of determining Dragon CR. It incorporates every dragon ability.

I worked out the CR for every Wyrmling; then every Great Wyrm. Then (for the sake of brevity) used the above method to determine the age categories in between. The above method was approx. 90-95% accurate when held up against my CR system.

So I reiterate again; the above is simply a 'quick' method of determining Dragon CR!



Nope. I forget nothing.

Considering you already have my revised CR/EL system with the Great Wyrm Red Dragon example (among others) you should know exactly how I determine CR. ;)

I have simply found that determining Dragon CRs en masse is somewhat pedantic. So now you have the 'quick' option that gives you 90-95% accuracy anyway. So instead of having to work out 60 CRs for the Gem Dragons in MM2 I only need look at the HD for the five wyrmlings and I can extrapolate the rest in under a minute. :)


Now I see: A quick algorithm, ey? Personally, I almost never use average ability scores for any creatures in my encounters, so the figures don't apply to me. Actually, ability scores vary so much in my creatures that sometimes I wonder whether it's good or not, but then I think of the benefits of many-facetet creatures that I think that the change is for the better.
Also, it takes the players a little bit aback when an adult gold dragon has only 12 in charisma. (That is, the way I roleplay the creature)
 

Speaking of CRs, I have finally come up with the correct numbers for NPC classes, as follows:

Code:
[COLOR=white]
Level-CR
======
Warrior
			1-	1/2
			2-	1
			3-	1
			4-	2
			5-	2
			6-	3
			7-	3
			8-	4
			9-	4
			10-	5
			11-	5
			12-	6
			13-	6
			14-	7
			15-	7
			16-	8
			17-	8
			18-	9
			19-	9
			20-	10
Expert/Adept/Aristocrat
			1-	1/3
			2-	1/2
			3-	1
			4-	1
			5-	1
			6-	2
			7-	2
			8-	2
			9-	3
			10-	3
			11-	3
			12-	4
			13-	4
			14-	4
			15-	5
			16-	5
			17-	5
			18-	6
			19-	6
			20-	6
Commoner
			1-	1/4
			2-	1/3
			3-	1/2
			4-	1
			5-	1
			6-	1
			7-	1
			8-	2
			9-	2
			10-	2
			11-	2
			12-	3
			13-	3
			14-	3
			15-	3
			16-	4
			17-	4
			18-	4
			19-	4
			20-	5
[/COLOR]
[code]

There you go!  You see, at first I had a flat "1/2, 1/3, 1/4" method, but that goofed up the CRs for the first several levels.  With my changes, I have finally perfected the numbers.  These are playtested in an actual campaign, and have proven to be accurate.

Enjoy!
 

Any questions?

Hi all! :)

I haven't been able to post to the boards recently (hopefully this will work?)

Anyway I am putting together a FAQ article on the Immortals Handbook (for a website) and wondered if anyone has an questions beyond:

0. Overview of the Immortals Handbook

1. Is this a d20 product?

2. Who is publishing it?

3. Will this be an electronic product, a print product or both?

4. Where should we expect to see it?

5. When should it be finished?

6. Why has it taken so long? :o

7. I've played immortal campaigns before (Amber RPG; D&D Immortals; Primal Order etc.), how is this different, or better?

8. I don't really want to run an immortal campaign, why should the Immortals Handbook interest me?

9. I've heard you are making some changes to the core rules...just what are these changes and why are you making them?

10. Are the changes you make to the system optional or required?

11. What support can we expect in the future?

12. What are your main inspirations/sources?

13. Shouldn't gods be beyond stats?

14. Is the system modular, and if so, towhat degree?

15. Will it be easy to incorporate to an existing campaign?

16. Do you have methods to convert existing gods from my campaign to fit your new and expanded rules?

17. I have heard about some weird stuff like Esoteric Divine Abilities, what are those and are they easy to add to existing gods?

Any others?
 
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Re: Any questions?

Upper_Krust said:

I haven't been able to post to the boards recently (hopefully this will work?)

As a long term resident of the Meta forum I can say that it is resolved (for now... ;))


2. Who is publishing it?
I've got a theory or two, but I'll honor your desire not to reveal it until the time is right. :)


3. Will this be an electronic product, a print product or both?
You still aim for both, right? I'd rather have a book than a PDF, personally. :)


6. Why has it taken so long? :o
:D

Any others?
Not necessarily my own questions, but these seem to be rather important:

What are your main inspirations/sources?

Are the changes you make to the system optional or required?
 

Re: Re: Any questions?

Hi Knight Otu mate! :)

Knight Otu said:
As a long term resident of the Meta forum I can say that it is resolved (for now... ;) )

:D

Knight Otu said:
I've got a theory or two, but I'll honor your desire not to reveal it until the time is right. :)

:p

Knight Otu said:
You still aim for both, right? I'd rather have a book than a PDF, personally. :)

Yep.

Knight Otu said:
Not necessarily my own questions, but these seem to be rather important:

What are your main inspirations/sources?

Are the changes you make to the system optional or required?

Thanks mate!

I'll add them into the above list.

Any more?
 

Unless this is covered in #8, what about this:

Shouldn't gods be beyond stats?

Maybe I'll find other things, but that's it for now. :)
 

What about:

Is the system modular, and if so, towhat degree?
Will it be easy to incorporate to an existing campaign?
Do you have methods to convert existing gods from my campaign to fit your new and expanded rules?
I have heard about some weird stuff like Esoteric Divine Abilities.What are those and are they easy to add to existing gods?
Are the new systems of magic of yours comaptible with the old magic type?
 

Thanks Eä; and thanks again Knight Otu! :)

-Eä- said:
What about:

Are the new systems of magic of yours comaptible with the old magic type?

I haven't included this question. I will be using the Epic Spell system from the ELH...with a few minor modifications to take into account divine power. ;)

While I did have my own methods for Immortal Magic; they were simpler and more fragmented, yet at the same time did very much the same thing as the Epic Spell system.

So using that system frees up a lot more space to include sample spells and ideas. The ideas I was using have not really changed; simply that they are now represented in terms of spell factors and mitigating factors. I should now also have enough space to return to some of the Prestige Class ideas I was working on.
 

Upper_Krust said:

Wyrmling CR = its HD

ie. Wyrmling Black Dragon (4 HD) = CR 4

Each age category adds a set figure to CR based on the opening HD:

1 HD (wyrmling); add +3 CR/additional age
2 HD (wyrmling); add +3.2 CR/additional age
3 HD (wyrmling); add +3.4 CR/additional age (eg. white)
4 HD (wyrmling); add +3.6 CR/additional age (eg. black)
5 HD (wyrmling); add +3.8 CR/additional age (eg. green)
6 HD (wyrmling); add +4 CR/additional age (eg. blue)
7 HD (wyrmling); add +4.2 CR/additional age (eg. red)
8 HD (wyrmling); add +4.4 CR/additional age (eg. gold)
9 HD (wyrmling); add +4.6 CR/additional age
10 HD (wyrmling); add +4.8 CR/additional age

etc.

20 HD (wyrmling); add 6.8 CR/additional age (eg. force)

23 HD (wyrmling); add 7.4 CR/additional age (eg. prismatic)

Example: Blue Dragon

Wyrmling (6 HD) = CR 6
Very Young = CR 10
Young = CR 14
Juvenile = CR 18
Young Adult = CR 22
Adult = CR 26
Mature Adult = CR 30
Old = CR 34
Very Old = CR 38
Ancient = CR 42
Wyrm = CR 46
Great Wyrm = CR 50

As someone pointed out in the "Dragons" thread, these numbers do not work very well with the weakest dragons (Black and White, Brass and Copper, etc.). MY numbers put them SLIGHTLY to high, so your numbers make them ridiculous. The example was the Young Black Dragon, CR 4 in the book, CR 10 by my system, CR 11 by your system. We are now overestimating some of these things.

I'm adding modifiers to mind based on breath weapon, since that is where these dragons falter.
 

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