Implicit in a lot of the WotBS campaign is the presence of psionics, but not enough to satisfy me; I want to make them more prominent and emphasize the trilleth more. I'm tweaking the campaign to more directly incorporate such elements, and throwing these out here.
TRILLA: I'm changing Trilla from a "gold dragon" to being the "Opalescent Dragon," a unique form of Gem Dragon that is akin to Bahamut and Tiamat. I'm also tying her into the rise of psionics in the game world. Basically, psionics weren't really a thing until she got locked into her dream state and began generating trilleth about a century ago. Essentially, in my tweaked setting all psionics-users are bonded with a fragmentary trilleth-souls that gives them their powers. This adds some roleplaying angst if a player character is a psionics user, as the trilleth will make the argument that waking or slaying Trilla will likely wipe out all psionics everywhere, including the PCs' own powers.
Trilleth: The "psicrystals" described in the 3.5 psionics rules are, in fact, aborted larval trilleth overwritten with parts of the personalities of other races' psionics-users. (They also remsemble fire opals, to bring a connection with my reinterpretation of Trilla as an "opalescent dragon") Very few of such users are aware of this, or even of the existence of the trilleth, but the trilleth themselves are acutely aware of it. While a sense of racial solidarity is not a trilleth trait, they still find psicrystals disturbing (the way a human might react to a mummified human baby or fetus) and react negatively to individuals with psicrystals; such individuals take a -2 penalty to Diplomacy rolls with trilleth.
Haddin and Crystin: are reworked as a psion (telepath) and psion (seer), respectively, and used to provide early-on exposition of the odd nature of psionics in my version of the setting.
Katrina: is reworked to be a wilder/pyrokineticist, not a fire mage. Psionics being relatively new to the world, she was sent to the Lyceum for study of this strange new form of "magic," but the Lyceum doesn't have anybody proficient enough in psionics to train students in it. As a largely self-taught oddity, she is something of an outsider with the students of the Lyceum, and tends to get into fights and duels a lot because of it.
The Two Winds Monks: have a number of cross-class psychic warriors and lurks, as these have complementary abilities. I'm not making Longinus or Pilus psionically-inclined, though (although I'm altering them in other ways).
Three Weeping Ravens: he is already a psychic warrior, okay.
Sagramar: I'm giving serious thought to removing his character and replacing it with a Mind Flayer telepath, but I haven't decided yet.
Feedback and other ideas would be appreciated.
TRILLA: I'm changing Trilla from a "gold dragon" to being the "Opalescent Dragon," a unique form of Gem Dragon that is akin to Bahamut and Tiamat. I'm also tying her into the rise of psionics in the game world. Basically, psionics weren't really a thing until she got locked into her dream state and began generating trilleth about a century ago. Essentially, in my tweaked setting all psionics-users are bonded with a fragmentary trilleth-souls that gives them their powers. This adds some roleplaying angst if a player character is a psionics user, as the trilleth will make the argument that waking or slaying Trilla will likely wipe out all psionics everywhere, including the PCs' own powers.
Trilleth: The "psicrystals" described in the 3.5 psionics rules are, in fact, aborted larval trilleth overwritten with parts of the personalities of other races' psionics-users. (They also remsemble fire opals, to bring a connection with my reinterpretation of Trilla as an "opalescent dragon") Very few of such users are aware of this, or even of the existence of the trilleth, but the trilleth themselves are acutely aware of it. While a sense of racial solidarity is not a trilleth trait, they still find psicrystals disturbing (the way a human might react to a mummified human baby or fetus) and react negatively to individuals with psicrystals; such individuals take a -2 penalty to Diplomacy rolls with trilleth.
Haddin and Crystin: are reworked as a psion (telepath) and psion (seer), respectively, and used to provide early-on exposition of the odd nature of psionics in my version of the setting.
Katrina: is reworked to be a wilder/pyrokineticist, not a fire mage. Psionics being relatively new to the world, she was sent to the Lyceum for study of this strange new form of "magic," but the Lyceum doesn't have anybody proficient enough in psionics to train students in it. As a largely self-taught oddity, she is something of an outsider with the students of the Lyceum, and tends to get into fights and duels a lot because of it.
The Two Winds Monks: have a number of cross-class psychic warriors and lurks, as these have complementary abilities. I'm not making Longinus or Pilus psionically-inclined, though (although I'm altering them in other ways).
Three Weeping Ravens: he is already a psychic warrior, okay.
Sagramar: I'm giving serious thought to removing his character and replacing it with a Mind Flayer telepath, but I haven't decided yet.
Feedback and other ideas would be appreciated.
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