I cobbled this together. Can't promise it's optimized, but it's certainly thematic. However, a lot of it is dependent on how the DM will rule the "you must have a hand free" grabbing powers work - if you can grab with the whip, or you have to grab with your hand, or grab with whip then transfer to your free hand, etc etc. So yeah.
====== Created Using Wizards of the Coast D&D Character Builder ======
Shawna, level 10
Human, Fighter
Fighter: Combat Agility
Fighter Talents: Brawler Style
FINAL ABILITY SCORES
Str 19, Con 13, Dex 18, Int 8, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 15, Con 13, Dex 16, Int 8, Wis 13, Cha 10.
AC: 27 Fort: 27 Reflex: 23 Will: 19
HP: 82 Surges: 10 Surge Value: 20
TRAINED SKILLS
Streetwise +10, Heal +11, Endurance +10, Athletics +13
UNTRAINED SKILLS
Acrobatics +8, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +6, History +4, Insight +6, Intimidate +5, Nature +6, Perception +6, Religion +4, Stealth +8, Thievery +8
FEATS
Human: Whip Training
Level 1: Inescapable Hold
Level 2: Brawler Guard
Level 4: Dragging Flail
Level 6: Pin Down
Level 8: Weapon Expertise (Flail)
Level 10: Whip Specialist
POWERS
Bonus At-Will Power: Grappling Strike
Fighter at-will 1: Dual Strike
Fighter at-will 1: Knockdown Assault
Fighter encounter 1: Serpent's Coil
Fighter daily 1: Tempest Dance
Fighter utility 2: Snagging Grip
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Hounding Longarm
Fighter utility 6: Makeshift Shield
Fighter encounter 7: Not So Fast
Fighter daily 9: Punishing Storm (retrained to Entangling Whip at Whip Specialist)
Fighter utility 10: Grappler's Stance
ITEMS
Summoned Earthhide Armor +3, Whip of Great Opportunity +2, Lucky Charm +2, Defensive Spiked gauntlet +2, Circlet of Second Chances (heroic tier)
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