Back in 3rd ed we divided HP into four categories based on 1/4 of max HP and enforced communicating HP only with those categories. Scratched, wounded, badly wounded, and near death.Minions and bloodied is completely core in my game. In my game, monsters and PCs are either fine, hurt, bloodied, or unsconscious/dead.
So PCs aren’t allowed to tell each other “I’ve lost 20 hp” it’s “I’m hurt” or “help I’m bloodied”
At one point I did create a genasi specific class that allowed them to develop their connection to the elemental chaos. It was only 5 levels, they gained spells as a full caster and learned a number of elemental type spells, and one of the features was gaining an additional elemental lineage.Slightly more niche than the stuff other posters are listing: I'm thinking of updating the 4e version of genasi to 5e. I like how 4e genasi can potentially acquire the ability to manifest more than one element. To me, that gives 4e genasi a strong Elemental Chaos vibe, in the same way each of the existing 5e genasi has a strong mono-elemental-plane vibe. Together, 4e and 5e genasi would make a complete set representing all the 5e elemental planes.
Nice. Sounds a bit like the Elemental Tempest paragon path.At one point I did create a genasi specific class that allowed them to develop their connection to the elemental chaos. It was only 5 levels, they gained spells as a full caster and learned a number of elemental type spells, and one of the features was gaining an additional elemental lineage.
I think that was something I referenced, I like the idea of small racial classes that help develop their abilities. I did do one for dragonborn as well I think, but the genasi one was better from memory.Nice. Sounds a bit like the Elemental Tempest paragon path.
My terms for the same categories are:Minions and bloodied is completely core in my game. In my game, monsters and PCs are either fine, hurt, bloodied, or unsconscious/dead.
So PCs aren’t allowed to tell each other “I’ve lost 20 hp” it’s “I’m hurt” or “help I’m bloodied”
My old-school terms for those categories:Back in 3rd ed we divided HP into four categories based on 1/4 of max HP and enforced communicating HP only with those categories. Scratched, wounded, badly wounded, and near death.
We've mostly just used Bloodied since 4E, though.
I used:My old-school terms for those categories:
• Lightly wounded
• Moderately wounded
• Seriously wounded
• Critically wounded
I see what you did there!My old-school terms for those categories:
• Lightly wounded
• Moderately wounded
• Seriously wounded
• Critically wounded

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.