EzekielRaiden
Follower of the Way
It's not a mistake. As much as I may have my criticisms of specific applications thereof, I won't accept that level of dismissal. There's a reason it tickles the little grey cells so. To ignore such a thing is unwise.Maybe simulationism was a mistake
My problem is hegemonic simulationism. Simulationism that must have all its boxes ticked, all the t's crossed and all the i's dotted, that demands first and foremost placement, rather than being one goal among many, pursued when it is not unreasonable to do so, but accepting that there are times when it is unreasonable to do so.
It's why I have a whole category in my "game(-design) purposes" taxonomy for that specific topic: Groundedness and Simulation. It's also why I differentiate (in a way others don't, which I find very strange) between "Simulation" and "Emulation", because I find almost always that people who pursue one are at best only mildly interested in the other, and frequently negatively interested. (For an extremely simplified summary, it's the difference between "modeling" and "mimicking". The former desires predictive power, the latter does not.)
But that's neither here nor there for the topic of this thread.