Stormborn said:
When WotC's Arcana book came out with all of the variant rules I know some people on these boards were going to try some gestalt PC games. Has any one run such a campaing? How did it go? What are the pros/cons of doing so? Did you use published adventures and if so how did they work?
Hi!
I'm running a Gestalt campaign right now (well, two actually, but one has only started).
It's three players and I was aiming for generalist types and not overly specialized characters, which the Gestalt rules nicely allowed for. The characters are a Dwarven Cleric/Fighter (currently dead, thanks to some power-attacking falchion-wielding critically-hitting hobgoblin; yes, *ouch*), a Human Ranger/Warmage and a Human Scout/Warlock.
I completely disallowed multiclassing to make things easier.
I also disallowed mixing two pure spellcasting classes.
The PCs and very few major NPCs are the only Gestalt characters, all others are normal.
I must say, that it works very well. The characters are surely more powerful, but mostly in breadth of ability, they are not (much) more powerful in their specialized areas than typical characters (i.e. the Warmage's spellcasting is just the same, the Warlock's
Eldritch Blast is slightly more powerful, because of the interaction with the Skirmish ability, but there is nothing excessive, the characters still appear in play as pretty normal people of about their level).
Bye
Thanee