Upper_Krust
Legend
Hi xanatos mate! 

I mean I pose the questions of when ability scores do and do not apply and then I list all the answers with big bullet points so no one can miss them.
Thats part of it. But there are better Tables floating about somewhere with reach, space, AC/Attack bonuses/penalties.
Thats because of an inherant flaw in D&Ds treatment of sizes smaller than Medium.
This would effectively get you into a Catch 22 situation:
eg. Lets say we don't rate (average) ability score increases from Size. Where do we add them then? As simply Ability Score increases? If so what happens to Ability Score increases from all other sources Templates; Racial Traits etc.
Either we have to rate where ability scores come from (as I do) or we have to ignore ability score modifiers from all sources and just rate them alltogether.
Surely the latter makes rating templates and traits irrelevant!?
Why not just create the ability scores then apply all modifiers?
I thought they were pretty obvious, however I am going to have to revise Colossal + or better anyway, I have changed my mind on how to detail them.

This I can do.


xanatos said:So you'll probably have to recheck it!![]()

xanatos said:What do you mean with "I subsequently list all the answers"?
I mean I pose the questions of when ability scores do and do not apply and then I list all the answers with big bullet points so no one can miss them.
xanatos said:I gave a lot of thought yesterday with Sizes... What table are U using for size? Are you using the "Changes to Statistics by Size" table of the 3.5 MM p. 292?
Thats part of it. But there are better Tables floating about somewhere with reach, space, AC/Attack bonuses/penalties.
xanatos said:The one that you have to use to make a monster bigger?
Because it's very complex to use that that table if you are building a monster from scratch.
Thats because of an inherant flaw in D&Ds treatment of sizes smaller than Medium.
xanatos said:I think you should include in the Size only Reach, Weight Multiplier and AC bonus/malus for Size. Natural Armor, STR, CON and DEX should be bought separately, even because you don't always apply them (look at the Ooze, Elder Gargantuan Green Jelly (or something similar)... It doesn't have a Natural Armor.
This would effectively get you into a Catch 22 situation:
eg. Lets say we don't rate (average) ability score increases from Size. Where do we add them then? As simply Ability Score increases? If so what happens to Ability Score increases from all other sources Templates; Racial Traits etc.
Either we have to rate where ability scores come from (as I do) or we have to ignore ability score modifiers from all sources and just rate them alltogether.
Surely the latter makes rating templates and traits irrelevant!?
xanatos said:And then there is another problem: your CR rules will be probably used for three things:
- building monster from scratch
- calculating the CR of an existing monster
- calculating the CR of a beefed monster
Now... If you build a monster from scratch you decide his attributes and armor (probably looking at the table Creature Size, Scores and Damage, p. 297 of MM 3.5). It's surely easyer to simply multiply the total attributes - the base attributes * 0,1 CR. With your method you'll have to subtract the "free points" before multiplying (so it's more difficult)
If you have to calculate the CR of an existing monster, it's the same... You have final attributes, you don't get the attributes without size.
Why not just create the ability scores then apply all modifiers?
xanatos said:As a note: what are the characteristics of Colossal+,Colossal++,Colossal+++? What do you get "for free"?
I thought they were pretty obvious, however I am going to have to revise Colossal + or better anyway, I have changed my mind on how to detail them.
xanatos said:Read "ability scores" = "size" and "mate" = "stupid"!![]()

xanatos said:This could be a solution.... You wrote the breakdown for races/monster types...
This I can do.
xanatos said:Then put it at the beginning or in an appendix, so you save simmetry and space!![]()
