Vampire Kingdom

How much screen time do you expect the clans to have? I wouldn't do too much work if your PCs aren't going to come into contact with them.

Another question: what is stopping this kingdom from being invaded? I would imagine that most neighbors and holy orders etc would want to purge them (and they may not know about the 'the more, the weaker they get', so they may fear being overrun).

Finally, is this 3e or 4e?
 

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So, about the various Courts. My first inclination is to say "The different Courts/Houses are Different KINDS of vampires". I personally think it's cool when you have radically different power sets, and different expectations, depending on what Kind of vamp you're dealing with.

There are two different series I would personally look to for inspiration. Laural K Hamilton's Anita Blake series (I know, I know), and Jim Butcher's Dresden Files. Allow me to break them down for you.

Dresden Files

There are three kinds of vampire Courts shown. The Black Court is your undead, cross-hating, Bram Stoker's style vamp. Love their sorcery. The Red Court are actually bat-creatures, who wear a fleshy human shell, and have an addictive mind-altering saliva; sunlight kills them, and they can be killed like anything else, but tearing open their stomach paralyzes them as the blood they drink is lost. Finally there's the White Court, who are psychic vampires; they're the most human like (can walk in day, shield from typical detection). They drink life force, and they feed on it in different ways - lust, despair/anguish, or fear. They are very good at mental manipulation and playing with your memories/motivations/etc. To these, the opposite of their feeding is their weakness (true love to a lust vampire is like a brand; hope to despair, courage to fear, etc).

Anita Blake

You don't see a lot of different styles here; the primary here is the Lust-based vampire. But there are a few. There's a Warrior clan (who are to fighting what the incubi are to sex). There is a Nightmare - a manipulator of fear. There are also a breed of vampire that rot; they dissolve, fall apart in a fight, etc. This actually makes them vulnerable to nothing but fire.

The thing that sets this series apart is the various powers vampires can have. Human Servants (an immortal human whose life force is tied to the vampire), Animals to Call (power over the lycanthrope of their animal type, as well as normal animals; one of the most powerful vamps in the world can control any type of lycanthrope), Drawing blood from afar (and other types of parlor tricks; another Most Powerful vampire could cause Earthquakes). Another of the Most Powerful could actually possess bodies, jumping from corpse to corpse.

I'm only vaguely familiar with WoD, so any similarity to the various clans are only coincidental:


  • A clan of emotional/psychic vampires. You might have them all feed on one emotion, it be indvidually based, or there could be different types that are constantly seeking dominance over the others (or trade power every X century). They obviously will use powers of domination, those that do psychic damage, and daze. These guys could be serious terrors (literal Fear eaters) with fear keyword powers, or sick hedonists (Succubi/Incubi).
  • Soul Eaters. Check out the Spirit Vampire in Open Grave, maybe reskin some Oni, as they have the Soul-Sucking motif down.
  • Animal changers. Not just "I become a wolf", but think about the types of actual organisms in our world that suck blood. Misquitos. Flies. Leeches. Having a vampire rip its face off, underneath being a giant fly's face, while insectile wings sprout from its back? Or become a swarm of leeches? Totally freak your party out. Not to mention I think a praying-mantis style vamp would be cool.
  • Something Exotic. The MM2 is going to have Pennangolin Vampirse in them.
A few other thoughts:

Each House could have its own inherent weaknesses/ways to kill them. See Open Grave for its mention of different vulnerabilities.

You could have a single House that is the black sheep of the lot. They're not "Good", but they are a hint more benign; either to their subjects, or they are just less ruthless and brutal to the others. They could even be a "Fail Safe": an exiled House (or a dirty secret) that, if the other Houses ever get wiped out, this House is to take up the kingdom's mantle, to prevent Whatever from awakening. Perhaps they are hyper-religious zealots, ascetics, or paranoid psychotics, hence hide themselves away. Their subjects simply "donate" small amounts of blood, keeping them fed while this House never splurges.

Other undead. Obviously, other undead are going to flock to this place, to either seek political power, or just take advantage of the situation. Intelligent undead are what interests me here. I'll pitch to you an idea:

[sblock=The Unkindness]In this land of blood drinkers, imagine how the Ghoul is seen. They are disgusting corpse eaters, or filthy creatures with no table manners.

The Ghouls could behave like bandits and barbarians - savage pacts at the edges of the kingdom that attack. They could be seen as servants; eaters of the vampire's scraps, guards beyond the Untouchable, etc. Or, they could be a Counter-Culture; a guerrila force, hiding in the shadows, acting like vampires (imagine a dinner party of ghouls, all dressed in fine clothing and powdered wigs, and serving a fresh corpse on fine china), or acting like anarchist revolutionaries, because they are jealous of the vampires.

I chose the name "The Unkindness"; ghouls make me think of ravens, which are smart carrion eaters. A gathering of ravens is known as an Unkindness.[/sblock]
Another possible resource is Ravenloft. It has different vampires based on Race. There's also a PDF or two I have on my machine that I could send you.

The video game Legacy of Kain I and II dealt with different types of vamps, so you might look into that as inspiration too.
 
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Thanks for the suggestions, guys. Keep 'em coming! I'm eating this stuff up.
I like the concept, but that whole "God of Undeath" seems a little overly-high-falutin' for what is otherwise a fun setting.

Yeah, I don't like the whole undead god thing either. Here is my suggestion, keep everything except the undead god thing.
Yeah, about that. That's actually my favorite part of all this, so there's no way I'm ditching it.

God of Undead was perhaps a misnomer, though. I'm a "small gods" and dark fantasy, LM/GnG kinda guy. By god of undead, I merely meant some Lovecraftian übermonster that exudes a curse-like aura around itself. I even had a thought that... remember the first chapter in Elder Evils? The Undead moon or whatever it was? I had a thought that under the city was a meteor (I know, kinda Mordheim) that's actually a fragment of that planet. But my other idea is that it's a trapped and slumbering major mojo demon lord or something.

At the end of the day, I'm not sure that it really matters exactly what it is, because I don't intend on having that aspect of the setting change, but I'm curious in batting around some ideas anyway.
How much screen time do you expect the clans to have? I wouldn't do too much work if your PCs aren't going to come into contact with them.
I don't know. I started developing "modular campaign setting elements" that I could drop into any homebrew as desired, and this is one of the modules. I don't have any immediate plans to use it, or how; I just want to develop it as setting material for now.
Rechan said:
Another question: what is stopping this kingdom from being invaded? I would imagine that most neighbors and holy orders etc would want to purge them (and they may not know about the 'the more, the weaker they get', so they may fear being overrun).
1) Enough vampires to make that problematic.

2) A strong, mortal army of Untouched and conscripts.

3) Nearly limitless (for all intents and purposes) cannon fodder troops of cheap undead like skeletons, zombies, etc.

I'm looking a bit towards the Warhammer Vampire Counts army for inspiration, and thinking; what if instead of just some isolated counts up in their isolated castles, there were an entire nation like this? Anyway, no other neighboring country has the military might to take on the vampires, and even big guns like the Kurushat Empire (Nazi hobgoblins---if Hobbers are supposed to be well-organized and militaristic, why don't they have powerful, civilized empires in more settings anyway?) would certainly hesitate to take them on in their own territory. It would be a brutal war of attrition, with your own dead troops rising up against you. The biggest armies in the entire setting would grind themselves to dust, and even if they won, the victory would be too Pyrrhic to contemplate.
Rechan said:
Finally, is this 3e or 4e?
Well, it's neither here nor there because I'm just developing a setting independently of mechanics, but probably 3e. I don't have 4e and nobody in my group is interested in switching over anyway.
 

I have always liked the idea of the evil tyrant being some sort of necessary evil.

Their rule is harsh, possibly bordering on repressive/unfair, but overthrowing them is not without complications of its own. For one, it may create a power vacuum (especially if they are holding power through sheer personal might), and chaos may erupt as the various factions scramble to take his place.

Alternatively, he may also be the country's sole line of defense against hostile foreign powers plotting to take over that country, possibly because he is the only one with the military might and smart/capable enough to repel them, or maybe he is one heck of a spellcaster. So if the resistance overthrow him, they may open the floodgates for a greater power to step in.

There may be some perks as well. Life would be very stable. The ruling overlord knows well enough to keep the general populace just content enough (eg: basic needs seen to - they have enough food, clothing, decent lodging etc) to the point where they will not think of rebelling (or at least, they would be hesitant to do so). Crime is low or almost non-existant because of the regime's extremely harsh stance on it.

Perhaps the previous ruler, while well-meaning, was for most part extremely incompetent and made a mess of things. So the people have no desire to return to a lifestyle they deem to be worse than the current totalitarian rule.

Basically, the tyrant is evil, but smart and knows how to win the hearts of the people.

Thoughts?
 

Keeps the trains running on time, huh? Yeah, I had the same thought. For the populace, although there's an undercurrent of fear, like an anti-lottery that if you lose, you get killed by a hungry vampire, that can be overcome and lived with, actually. After all, life otherwise is stable, calm, relaxed... look at these other countries where you may not get killed by your vampire lord, but you'll probably just get stabbed by a thief in the street, or killed by an owlbear running amok, or something. Here, all that's been taken care of.

There isn't any really "pre-vampire" history to speak of, though. The vampire aristocracy has been installed for many generations of mortals by now.
 

Regarding the houses...

Maybe you can work backward to figure it out. Is there something that threatens the status quo? If so, you could define the houses in relation to that. Who stands to gain and why? Who stands to lose and why?

That might help as a starting point.
 


For the populace, although there's an undercurrent of fear, like an anti-lottery that if you lose, you get killed by a hungry vampire, that can be overcome and lived with, actually. After all, life otherwise is stable, calm, relaxed...

I am not at all sure that "I can be killed for food at any time" counts much as a place where people would be stable, calm, or relaxed. There's been (admittedly distant) analogs in human history, and they are not normally stable or prosperous. People won't sit still if the feeding is random. make it predictable, and they might live with it.

Maybe something like this has been suggested up thread, but if you want this to have had some long-term stability, you might consider having the feeding be rather organized. Like linked to the criminal justice system - f you break the law, you become food.

You need a reason for the courts to be in conflict, and this could be it - limited food resources. This may be the one thing the Overking really has in terms of power, a solid limit on feeding. This keeps the vampire population in check, but puts them in competition.
 

Well, I didn't mean that it would literally be calm or relaxed; merely that the past has proven that people can live with fear, especially if your actual odds of getting "selected for death" aren't necessarily high. I imagine an outward appearance of calm, but a strong undercurrent of fear once you scratch the surface.
 

Well, I didn't mean that it would literally be calm or relaxed; merely that the past has proven that people can live with fear...

Well, in real-world history, I think you'll find that people don't live well with fear for very long. They tend to rebel, flee, or productivity drops dramatically, and the like. If fear is not managed, the situation is unstable to political or economic disruption.

Not that you have to go by real-world history, of course. I just tend to use it as a guideline, and it fed into your courts having something specific they have to fight over.
 

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