reapersaurus
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Ashrem Bayle [Home] said:You'll need to look at your Willpower again. Indeed that was a typo in the rule book. It should be 2 points per dot. If I where you, I'd put the points in Courage. They cost 1 for 1, and effect your Willpower as well as the ability to resist fear.
Also, I noticed you have the unbondable merit. I'd rather you not have that because you are a Tremere and it would sidestep your clan weakness. In my opinion, clan weaknesses should never be something you can bypass.


Are we all using the same rules?
In my book, it costs 1 freebie point for Willpower, 2 for a Virtue (like Courage).
(I can't find errata about this online, or on White Wolf's site)
Virtues also max out at 5.
Willpower maxes out at 10.
Without high Willpower, Thaumaturgy is a eunuched Discipline.
uh-oh. this kinda concerns me. I didn't expect to have any rules conflicts...

[edit] I found on the WW Forums a discussion that mwntioned a confusion over Willpower ebing 1 or 2 points.
The members responded that it was 2 points in 2nd edition, in Revised (and on), it is 1 point.
Revised came out in 1998. [/edit]
As I understand, most ST's don't like Tremere having the unbondable merit for exactly the reason you mentioned.
I didn't take the merit for dodging the clan weakness, I took it for dodging the problem with Thaumaturgy Discipline (2 of their main powers, at level 2 and 4 both cause them to ridiculously become blood-bonded if they use the power.)

I have no problem with being blood-bound to the Tremere elders just like every other initiate, does that sound OK then, Ash?
Shalimar (and Ash, i guess)-
where is the 14 freebie points change taken from?
All books I've read mention 15.
and I was thinking the same thing about us not being able to Sire anyone, since our characters are so new, but Ash mentioned that we could, and also NY is not a Tradition-bound city yet. There are so few vampires for the population, that the limitations on Sireing might be very different than in an older, more intractable, overpopulated city.
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